compute distance
This commit is contained in:
23
main.go
23
main.go
@@ -4,6 +4,7 @@ import (
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"bytes"
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"embed"
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_ "embed"
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"fmt"
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"image"
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_ "image/png"
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"io/fs"
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@@ -30,10 +31,11 @@ var (
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)
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type neko struct {
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x int
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y int
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count int
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sprite string
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x int
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y int
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distance int
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count int
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sprite string
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}
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func (m *neko) Layout(outsideWidth, outsideHeight int) (int, int) {
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@@ -46,11 +48,24 @@ func (m *neko) Update() error {
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m.count++
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//sw, sh := ebiten.ScreenSizeInFullscreen()
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// set the window position
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ebiten.SetWindowPosition(m.x, m.y)
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x := mx - (height / 2)
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y := my - (width / 2)
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// get distance from sprite to mouse
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dy, dx := y, x
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if dy < 0 {
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dy = dy * (-1)
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}
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if dx < 0 {
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dx = dx * (-1)
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}
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m.distance = dx + dy
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fmt.Println(m.distance)
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r := math.Atan2(float64(y), float64(x))
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tr := 0.0
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if r <= 0 {
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