fix some lint warnings

This commit is contained in:
Cesar Gimenes
2021-10-22 18:50:17 -03:00
parent b923cc9fa4
commit 4f086e5bd3

27
main.go
View File

@@ -3,7 +3,6 @@ package main
import (
"bytes"
"embed"
_ "embed"
"image"
_ "image/png"
"io/fs"
@@ -47,7 +46,7 @@ func (m *neko) Update() error {
m.count++
//sw, sh := ebiten.ScreenSizeInFullscreen()
// sw, sh := ebiten.ScreenSizeInFullscreen()
// set the window position
ebiten.SetWindowPosition(m.x, m.y)
@@ -58,25 +57,27 @@ func (m *neko) Update() error {
// get distance from sprite to mouse
dy, dx := y, x
if dy < 0 {
dy = dy * (-1)
dy *= -1
}
if dx < 0 {
dx = dx * (-1)
}
m.distance = dx + dy
if dx < 0 {
dx *= -1
}
m.distance = dx + dy
if m.distance < width {
// idle state
m.sprite = "wash"
return nil
}
tr := 0.0
// get mouse direction
r := math.Atan2(float64(y), float64(x))
tr := 0.0
if r <= 0 {
tr = 360
}
a := (r / math.Pi * 180) + tr
switch {
@@ -125,13 +126,15 @@ func (m *neko) Update() error {
}
func (m *neko) Draw(screen *ebiten.Image) {
img := mSprite["up1"]
var img *ebiten.Image
switch {
case m.count < 8:
img = mSprite[m.sprite+"1"]
default:
img = mSprite[m.sprite+"2"]
}
if m.count > 16 {
m.count = 0
}
@@ -143,19 +146,20 @@ func (m *neko) Draw(screen *ebiten.Image) {
func main() {
rand.Seed(time.Now().UnixNano())
mSprite = make(map[string]*ebiten.Image)
a, _ := fs.ReadDir(f, "assets")
for _, v := range a {
data, _ := f.ReadFile("assets/" + v.Name())
img, _, err := image.Decode(bytes.NewReader(data))
if err != nil {
log.Fatal(err)
}
name := strings.TrimSuffix(v.Name(), filepath.Ext(v.Name()))
mSprite[name] = ebiten.NewImageFromImage(img)
//fmt.Printf("%q\n", name)
}
sw, sh := ebiten.ScreenSizeInFullscreen()
@@ -168,6 +172,7 @@ func main() {
ebiten.SetWindowDecorated(false)
ebiten.SetWindowFloating(true)
ebiten.SetWindowSize(width, height)
err := ebiten.RunGame(n)
if err != nil {
log.Fatal(err)