changes to orientation and colour
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							| @@ -36,7 +36,7 @@ whiteColor = pygame.Color(255, 255, 255) | ||||
| yellowColor = pygame.Color(255, 215, 0) | ||||
| grayColor = pygame.Color(196, 202, 206) | ||||
| brownColor = pygame.Color(177, 86, 15) | ||||
| mainFontColor = whiteColor | ||||
| mainFontColor = blackColor | ||||
|  | ||||
| #fonts | ||||
| font1 = pygame.font.Font('freesansbold.ttf', 90) | ||||
| @@ -126,9 +126,9 @@ def change_led_colour(red_amount,green_amount,blue_amount): | ||||
|         if red_amount < 0 or red_amount > 255 or green_amount < 0 or green_amount > 255 or blue_amount < 0 or blue_amount > 255: | ||||
|             led_alert() | ||||
|             return false | ||||
|         red.ChangeDutyCycle(red_amount) | ||||
|         blue.ChangeDutyCycle(blue_amount) | ||||
|         green.ChangeDutyCycle(green_amount) | ||||
|         change_red(red_amount) | ||||
|         change_blue(blue_amount) | ||||
|         change_green(green_amount) | ||||
|  | ||||
| def change_led_speed(colour, speed): | ||||
|         #changes the speed of the LED pwm | ||||
| @@ -307,8 +307,9 @@ led_init() | ||||
|  | ||||
| while True: # main loop | ||||
| #global label storage | ||||
|         clearScreen() | ||||
|         print("New game starting") | ||||
|         change_led_colour(10,100,10) | ||||
|         change_led_colour(10,140,10) | ||||
|         time_surface = 0 | ||||
|         errors_surface = 0 | ||||
|         time_rectangle = 0 | ||||
| @@ -316,23 +317,25 @@ while True: # main loop | ||||
|  | ||||
|         header_surface = font1.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor) | ||||
|         header_rectangle = header_surface.get_rect() | ||||
|         header_rectangle.topleft = (580, 280) | ||||
|         header_rectangle.topleft = (560, 250) | ||||
|  | ||||
|         highscore_header_surface = font2.render('Highscores:', True, mainFontColor) | ||||
|         highscore_header_rectangle = highscore_header_surface.get_rect() | ||||
|         highscore_header_rectangle = (680, 410) | ||||
|         highscore_header_rectangle = (770, 410) | ||||
|   | ||||
|         score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor) | ||||
|         score1_rectangle = score1_surface.get_rect() | ||||
|         score1_rectangle.topleft = (720, 520) | ||||
|         score1_rectangle.topleft = (820, 540) | ||||
|  | ||||
|         score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor) | ||||
|         score2_rectangle = score2_surface.get_rect() | ||||
|         score2_rectangle.topleft = (720, 610) | ||||
|         score2_rectangle.topleft = (820, 630) | ||||
|  | ||||
|         score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor) | ||||
|         score3_rectangle = score3_surface.get_rect() | ||||
|         score3_rectangle.topleft = (720, 700) | ||||
|         score3_rectangle.topleft = (820, 720) | ||||
|          | ||||
|         pygame.draw.rect(screen,blackColor, (500, 200, (screenSizeX-500*2), (screenSizeY-200*2)), 5) | ||||
|          | ||||
|         screen.blit(header_surface, header_rectangle) | ||||
|         screen.blit(highscore_header_surface, highscore_header_rectangle) | ||||
|   | ||||
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