heisser_draht/gametest.py
2019-09-10 16:09:06 +02:00

427 lines
14 KiB
Python

#!/usr/bin/env python
#coding=utf-8
import pygame, signal, sys, time, os, RPi.GPIO as GPIO
from PIL import Image
from pygame.locals import *
#GPIO for Buttons
startPin = 32
errorPin = 31
shutdownPin = 3
#GPIO for LED
pin_red = 22
pin_green = 18
pin_blue = 16
#initialise gpio
GPIO.setmode(GPIO.BOARD)
GPIO.setup(startPin, GPIO.IN)
GPIO.setup(errorPin, GPIO.IN)
GPIO.setup(shutdownPin, GPIO.IN)
#other constants
timePerError = 5 # every time the wire is touched, some time is added as penalty.
screenSizeX = 1920
screenSizeY = 1080
#initialise the game
pygame.init()
#colors
greenColor = pygame.Color(42, 217, 13)
blackColor = pygame.Color(0, 0, 0)
whiteColor = pygame.Color(255, 255, 255)
yellowColor = pygame.Color(255, 215, 0)
grayColor = pygame.Color(196, 202, 206)
brownColor = pygame.Color(177, 86, 15)
mainFontColor = blackColor
#fonts
font1 = pygame.font.Font('freesansbold.ttf', 90)
font2 = pygame.font.Font('freesansbold.ttf', 65)
font3 = pygame.font.Font('freesansbold.ttf', 45)
#predefinition of led variables, for later global use
red = ""
green = ""
blue = ""
# preset highscores
hs1_name = "Fritz"
hs2_name = "Bernd"
hs3_name = "Max"
hs1_time = 100
hs2_time = 200
hs3_time = 300
# name length for highscores
MAX_NAME_LENGTH = 10
def get_image_width(filepath):
return ((Image.open(filepath).size)[0])
def get_image_height(filepath):
return ((Image.open(filepath).size)[1])
def signal_handler(sig, frame):
# signal handler, later called to interpret
# ctrl+c as "quit" rather than "abort"
print('Programm exiting')
exit_application()
def led_init():
# initialises the LED pins
# mind that the pins for the LEDs are pullup by default,
# which is on purpose, since this causes the LED strip to
# be turned off when the program isnt running or their state
# is undefined
# set the led pins to be outputs
# careful: these pins dont drive the
# led strip themselves, but rather 3
# n-channel mosfets, type IRLZ34N
global red,green,blue
GPIO.setup(pin_red, GPIO.OUT)
GPIO.setup(pin_green, GPIO.OUT)
GPIO.setup(pin_blue, GPIO.OUT)
# set the pwm frequency to 100
# if you experience strobing, try changing
# the number
red = GPIO.PWM(pin_red, 100)
blue = GPIO.PWM(pin_blue, 100)
green = GPIO.PWM(pin_green, 100)
# start pwm generation with a duty cycle of 0
green.start(0)
blue.start(0)
red.start(0)
def change_green(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global green
factor = 100/255
green.ChangeDutyCycle(amount*factor)
def change_blue(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global blue
factor = 100/255
blue.ChangeDutyCycle(amount*factor)
def change_red(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global red
factor = 100/255
red.ChangeDutyCycle(amount*factor)
def change_led_colour(red_amount,green_amount,blue_amount):
# sets an RGB value for the led strip.
global red,green,blue
if red_amount < 0 or red_amount > 255 or green_amount < 0 or green_amount > 255 or blue_amount < 0 or blue_amount > 255:
led_alert()
return false
change_red(red_amount)
change_blue(blue_amount)
change_green(green_amount)
def change_led_speed(colour, speed):
#changes the speed of the LED pwm
global red,green,blue
if colour == "red":
red.ChangeDutyCycle(speed)
elif colour == "green":
green.ChangeDutyCycle(speed)
elif colour == "blue":
blue.ChangeDutyCycle(speed)
else:
return false
def led_alert():
# stops the running program for 10 seconds
# causes the red LED to flash
# use as error message
change_led_colour(100, 0, 0)
change_led_speed(red, 1)
for i in range(1,10):
time.sleep(1)
change_led_colour(100, 100, 100)
change_led_speed(red, 100)
def toggle_fullscreen():
screen = pygame.display.get_surface()
tmp = screen.convert()
caption = pygame.display.get_caption()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
w,h = screen.get_width(),screen.get_height()
flags = screen.get_flags()
bits = screen.get_bitsize()
pygame.display.quit()
pygame.display.init()
screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
screen.blit(tmp,(0,0))
pygame.display.set_caption(*caption)
pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
return screen
def clearScreen():
print("filled screen")
screen.fill(whiteColor)
return
def handle_events():
print("Status der Pins:")
print("Start Pin:", GPIO.input(startPin))
print("Error Pin:", GPIO.input(errorPin))
print("Stop Pin:", GPIO.input(shutdownPin))
#if GPIO.input(shutdownPin) == True:
#shutdown_raspberry()
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
exit_application()
elif event.type == KEYDOWN and event.key == K_q:
shutdown_raspberry()
time.sleep(0.1)
return
def exit_application():
pygame.quit()
GPIO.cleanup()
sys.exit()
return
def shutdown_raspberry():
pygame.quit()
GPIO.cleanup()
os.system("sudo shutdown -h now")
return
def enterName():
clearScreen()
print('text entry started')
name = ''
while True:
clearScreen()
highscore_surface = font1.render('High Score!', True, mainFontColor)
highscore_rectangle = highscore_surface.get_rect()
highscore_rectangle.topleft = (700, 210)
screen.blit(highscore_surface, highscore_rectangle)
textbox_surface = font2.render('Enter name: ' + str(name), True, mainFontColor)
textbox_rectangle = textbox_surface.get_rect()
textbox_rectangle.topleft = (700, 350)
screen.blit(textbox_surface, textbox_rectangle)
pygame.display.flip()
for event in pygame.event.get():
if len(name) < MAX_NAME_LENGTH:
if event.type == KEYDOWN:
if event.key == pygame.K_BACKSPACE:
name = name[:-1]
elif event.key == pygame.K_RETURN:
clearScreen()
return name
else:
name += event.unicode
elif event.key == pygame.K_BACKSPACE:
name = name[:-1]
elif event.type == KEYDOWN and event.key == pygame.K_RETURN:
clearScreen()
return name
clearScreen()
name = 'Error'
return name
def checkHighscores(time):
global hs1_time, hs2_time, hs3_time, hs1_name, hs2_name, hs3_name
if time <= hs1_time:
print ('new high score:'+str(time))
#make the second the third
hs3_time = hs2_time
hs3_name = hs2_name
#make the first the second
hs2_time = hs1_time
hs2_name = hs1_name
#new high score
hs1_time = time
hs1_name = enterName()
return
elif time <= hs2_time:
print ('new second:'+str(time))
#make the second the third
hs3_time = hs2_time
hs3_name = hs2_name
#new second time
hs2_time = time
hs2_name = enterName()
return
elif time <= hs3_time:
print ('new third:'+str(time))
hs3_time = time
hs3_name = enterName()
return
else:
return
#signal handing for controlled exit via ctrl+c
signal.signal(signal.SIGINT, signal_handler)
#hide mouse
pygame.mouse.set_visible(False)
screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
#screen = toggle_fullscreen()
# define image variables
img_itlablogo = 'img/itlablogo.png'
img_itlablogo_image = pygame.image.load(img_itlablogo)
img_itlablogo_imagex = get_image_width(img_itlablogo)
img_itlablogo_imagey = get_image_height(img_itlablogo)
#initialise led strip
led_init()
while True: # main loop
#global label storage
clearScreen()
print("New game starting")
change_led_colour(10,140,10)
time_surface = 0
errors_surface = 0
time_rectangle = 0
errors_rectangle = 0
header_surface = font1.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
header_rectangle = header_surface.get_rect()
header_rectangle.topleft = (560, 250)
highscore_header_surface = font2.render('Highscores:', True, mainFontColor)
highscore_header_rectangle = highscore_header_surface.get_rect()
highscore_header_rectangle = (770, 410)
score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor)
score1_rectangle = score1_surface.get_rect()
score1_rectangle.topleft = (820, 540)
score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor)
score2_rectangle = score2_surface.get_rect()
score2_rectangle.topleft = (820, 630)
score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor)
score3_rectangle = score3_surface.get_rect()
score3_rectangle.topleft = (820, 720)
pygame.draw.rect(screen,blackColor, (500, 200, (screenSizeX-500*2), (screenSizeY-200*2)), 5)
screen.blit(header_surface, header_rectangle)
screen.blit(highscore_header_surface, highscore_header_rectangle)
screen.blit(score1_surface, score1_rectangle)
screen.blit(score2_surface, score2_rectangle)
screen.blit(score3_surface, score3_rectangle)
screen.blit(img_itlablogo_image, (screenSizeX-img_itlablogo_imagex-20, screenSizeY-img_itlablogo_imagey-20))
pygame.display.flip()
while GPIO.input(startPin) == False: #wait for the user to press start button
handle_events()
errors = 0
errorAdded = False
#justStarted = True
header_surface = font1.render('Spiel l' + u'ä' + 'uft!', True, mainFontColor)
time.sleep(5)
start_time = int(time.time())
change_led_colour(10,10,100)
while True: # game running
print("Game running normally")
handle_events()
if GPIO.input(errorPin) == True:
if errorAdded == False:
errors += 1
int_time = int(time.time()) - start_time + errors * timePerError
errorAdded = True
else:
errorAdded = False
int_time = int(time.time()) - start_time
time_surface = font2.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
time_rectangle = time_surface.get_rect()
time_rectangle.topleft = (640, 480)
errors_surface = font2.render('Fehler: ' + str(errors), True, mainFontColor)
errors_rectangle = errors_surface.get_rect()
errors_rectangle.topleft = (640, 560)
clearScreen()
screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header
pygame.display.flip()
#if GPIO.input(startPin) == False:
# justStarted = False
#if GPIO.input(startPin) == True and justStarted == False:
if GPIO.input(startPin) != True:
change_led_colour(100,10,10)
print("Game ended because start pin wasnt true")
checkHighscores(int_time)
clearScreen()
header_surface = font1.render('Game over!', True, mainFontColor)
screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header
pygame.display.flip()
#while GPIO.input(startPin) == False:
# handle_events()
#while GPIO.input(startPin) == True:
# handle_events()
#while GPIO.input(startPin) == False:
# handle_events()
clearScreen()
time.sleep(10)
break