changed when the game stopped routine is being called, as it was called while the game was in ending state, which wasnt intended
This commit is contained in:
parent
7e67391678
commit
b42813cf75
@ -311,7 +311,7 @@ def enter_name():
|
||||
if event.type == KEYDOWN:
|
||||
if event.key == pygame.K_BACKSPACE:
|
||||
name = name[:-1]
|
||||
elif event.key == pygame.K_RETURN:
|
||||
elif event.key == pygame.K_RETURN and len(name) > 0:
|
||||
clear_screen()
|
||||
return name
|
||||
else:
|
||||
@ -421,7 +421,7 @@ while True:
|
||||
handle_events()
|
||||
show_debug()
|
||||
|
||||
if game_running == False:
|
||||
if game_running == False and game_ending == False:
|
||||
|
||||
if game_just_started == True:
|
||||
print("New game starting")
|
||||
|
Loading…
Reference in New Issue
Block a user