changed when the game stopped routine is being called, as it was called while the game was in ending state, which wasnt intended
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@ -311,7 +311,7 @@ def enter_name():
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if event.type == KEYDOWN:
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if event.type == KEYDOWN:
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if event.key == pygame.K_BACKSPACE:
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if event.key == pygame.K_BACKSPACE:
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name = name[:-1]
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name = name[:-1]
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elif event.key == pygame.K_RETURN:
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elif event.key == pygame.K_RETURN and len(name) > 0:
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clear_screen()
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clear_screen()
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return name
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return name
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else:
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else:
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@ -421,7 +421,7 @@ while True:
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handle_events()
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handle_events()
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show_debug()
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show_debug()
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if game_running == False:
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if game_running == False and game_ending == False:
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if game_just_started == True:
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if game_just_started == True:
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print("New game starting")
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print("New game starting")
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