#include #include #include "rec/robotino/api2/all.h" using namespace rec::robotino::api2; bool _run = true; class MyCom : public Com { public: MyCom() : Com( "example_wallfollow" ) { } void errorEvent( const char* errorString ) { std::cerr << "Error: " << errorString << std::endl; } void connectedEvent() { std::cout << "Connected." << std::endl; } void connectionClosedEvent() { std::cout << "Connection closed." << std::endl; } void logEvent( const char* message, int level ) { std::cout << message << std::endl; } }; class MyBumper : public Bumper { public: MyBumper() : bumped( false ) { } void bumperEvent( bool hasContact ) { bumped |= hasContact; if (true == bumped){ std::cout << "Bumper has " << ( hasContact ? "contact" : "no contact") << std::endl; } } bool bumped; }; MyCom com; Bumper bumper; OmniDrive omniDrive; void init( const std::string& hostname ) { // Connect std::cout << "Connecting..."; com.setAddress( hostname.c_str() ); com.connectToServer( true ); if( false == com.isConnected() ) { std::cout << std::endl << "Could not connect to " << com.address() << std::endl; rec::robotino::api2::shutdown(); exit( 1 ); } else { std::cout << "success" << std::endl; } } void drive() { while( com.isConnected() && false == bumper.value() && _run ) { com.processEvents(); //TODO: your code here //omniDrive.setVelocity( xspeed, yspeed, rotspeed ); // void setVelocity(float 1.0, float 0, float 0) //com.processEvents(); //rec::robotino::api2::msleep( 100 ); // void setVelocity(float -1.0, float 0, float 0) // com.processEvents(); // rec::robotino::api2::msleep( 100 ); //void setVelocity(float 0, float 1.0, float 0) // com.processEvents(); // rec::robotino::api2::msleep( 100 ); // void setVelocity(float 0, float -1.0, float 0) // com.processEvents(); // rec::robotino::api2::msleep( 100 ); // FAHREN MIT TASTEN!! void InputDrive(){ char InputButton = ' '; com.processEvents(); if (InputButton == 'W'){ void setVelocity(float 1.0, float 0, float 0) com.processEvents(); rec::robotino::api2::msleep( 100 ); InputDrive(); } if (InputButton == 'S'){ void setVelocity(float -1.0, float 0, float 0) com.processEvents(); rec::robotino::api2::msleep( 100 ); InputDrive(); } if (InputButton == 'A'){ void setVelocity(float 0, float -1.0, float 0) com.processEvents(); rec::robotino::api2::msleep( 100 ); InputDrive(); } if (InputButton == 'D'){ void setVelocity(float 0, float 1.0, float 0) com.processEvents(); rec::robotino::api2::msleep( 100 ); InputDrive(); } com.processEvents(); rec::robotino::api2::msleep( 100 ); } InputDrive(); } } void destroy() { com.disconnectFromServer(); } int main( int argc, char **argv ) { std::string hostname = "172.27.1.1"; if( argc > 1 ) { hostname = argv[1]; } struct sigaction act; memset( &act, 0, sizeof( act ) ); act.sa_handler = sigint_handler; sigaction( SIGINT, &act, NULL ); //main program routine starts in here try { //connect to your robotino (or try at least) init( hostname ); //drive (this contains a while loop) drive(); //exit destroy(); } catch( const rec::robotino::api2::RobotinoException& e ) { std::cerr << "Com Error: " << e.what() << std::endl; } catch( const std::exception& e ) { std::cerr << "Error: " << e.what() << std::endl; } catch( ... ) { std::cerr << "Unknow Error" << std::endl; } rec::robotino::api2::shutdown(); #ifdef WIN32 std::cout << "Press any key to exit..." << std::endl; rec::robotino::api2::waitForKey(); #endif }