Initial commit

This commit is contained in:
Cesar Gimenes
2021-09-18 14:10:47 -03:00
parent 46f2228e15
commit e2607a94c0
131 changed files with 5312 additions and 0 deletions

View File

@@ -0,0 +1,175 @@
# Microsoft Developer Studio Project File - Name="NekoCFG" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=NekoCFG - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "NekoCFG.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "NekoCFG.mak" CFG="NekoCFG - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "NekoCFG - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "NekoCFG - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "NekoCFG - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "NekoCFG - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "NekoCFG - Win32 Release"
# Name "NekoCFG - Win32 Debug"
# Begin Group "Resource"
# PROP Default_Filter ".ico;.bmp;.rc;.cur"
# Begin Source File
SOURCE=.\Res\AppIcon.ico
# End Source File
# Begin Source File
SOURCE=..\Res\Awake.ico
# End Source File
# Begin Source File
SOURCE=.\Res\displayi.ico
# End Source File
# Begin Source File
SOURCE=.\Res\independence.ico
# End Source File
# Begin Source File
SOURCE=.\Res\movement.ico
# End Source File
# Begin Source File
SOURCE=.\Res\play.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\playing.cur
# End Source File
# Begin Source File
SOURCE=.\Res\sounds.ico
# End Source File
# Begin Source File
SOURCE=.\Res\tab_effects.ico
# End Source File
# End Group
# Begin Group "Help"
# PROP Default_Filter ".hpj;.rtf"
# Begin Source File
SOURCE=..\NekoHelp\Neko98.HPJ
# End Source File
# Begin Source File
SOURCE=..\NekoHelp\Neko98.RTF
# End Source File
# End Group
# Begin Source File
SOURCE=.\NekoCFG.cpp
# End Source File
# Begin Source File
SOURCE=.\NekoCFG.h
# End Source File
# Begin Source File
SOURCE=.\NekoCFG.rc
# End Source File
# Begin Source File
SOURCE=.\NekoCFG_resource.h
# End Source File
# Begin Source File
SOURCE=.\NekoCFG_Tabs.cpp
# End Source File
# Begin Source File
SOURCE=..\NekoCommon.h
# End Source File
# Begin Source File
SOURCE=..\NekoSettings.cpp
# End Source File
# Begin Source File
SOURCE=..\NekoSettings.h
# End Source File
# End Target
# End Project