Fixed and tested
This commit is contained in:
10
main.go
10
main.go
@@ -80,16 +80,6 @@ func (m *neko) Update() error {
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// or randomly travelling to another monitor
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// or randomly travelling to another monitor
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m.x = max(0, min(m.x, monitorWidth))
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m.x = max(0, min(m.x, monitorWidth))
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m.y = max(0, min(m.y, monitorHeight))
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m.y = max(0, min(m.y, monitorHeight))
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if m.x < 0 {
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m.x = 0
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} else if m.x >= monitorWidth {
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m.x = monitorWidth
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}
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if m.y < 0 {
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m.y = 0
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} else if m.y >= monitorHeight {
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m.y = monitorHeight
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}
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ebiten.SetWindowPosition(m.x, m.y)
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ebiten.SetWindowPosition(m.x, m.y)
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mx, my := ebiten.CursorPosition()
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mx, my := ebiten.CursorPosition()
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