196 lines
5.8 KiB
Python
196 lines
5.8 KiB
Python
#!/usr/bin/env python
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#coding=utf-8
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import pygame, signal, sys, time, os, RPi.GPIO as GPIO
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from pygame.locals import *
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#GPIO
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startPin = 32
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errorPin = 31
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enableErrorTimeAddingPin = 15
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shutdownPin = 3
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GPIO.setmode(GPIO.BOARD)
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GPIO.setup(startPin, GPIO.IN)
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GPIO.setup(errorPin, GPIO.IN)
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GPIO.setup(enableErrorTimeAddingPin, GPIO.IN)
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GPIO.setup(shutdownPin, GPIO.IN)
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#other constants
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timePerError = 5
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screenSizeX = 900
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screenSizeY = 900
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pygame.init()
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#colors
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redColor = pygame.Color(255, 0, 0)
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blackColor = pygame.Color(0, 0, 0)
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whiteColor = pygame.Color(255, 255, 255)
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grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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#fonts
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font = pygame.font.Font('freesansbold.ttf', 90)
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def signal_handler(sig, frame):
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print('Programm exiting')
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exit_application()
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def toggle_fullscreen():
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def clearScreen():
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screen.fill(blackColor)
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return
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def handle_events():
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print("Status der Pins:")
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print("Start Pin:", GPIO.input(startPin))
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print("Error Pin:", GPIO.input(errorPin))
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print("Stop Pin:", GPIO.input(shutdownPin))
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#if GPIO.input(shutdownPin) == True:
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#shutdown_raspberry()
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for event in pygame.event.get():
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if event.type == KEYDOWN and event.key == K_ESCAPE:
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shutdown_raspberry()
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else:
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if event.type == pygame.QUIT or event.type == KEYDOWN:
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exit_application()
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time.sleep(0.1)
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return
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def exit_application():
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pygame.quit()
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GPIO.cleanup()
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sys.exit()
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return
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def shutdown_raspberry():
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os.system("sudo shutdown -h now")
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return
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#signal handing for controlled exit via ctrl+c
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signal.signal(signal.SIGINT, signal_handler)
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pygame.mouse.set_visible(False) # hide mouse
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screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
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#screen = toggle_fullscreen()
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while True: # main loop
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#global label storage
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print("new game running")
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time_surface = 0
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errors_surface = 0
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time_rectangle = 0
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errors_rectangle = 0
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (0, 100)
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screen.blit(header_surface, header_rectangle)
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pygame.display.flip()
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while GPIO.input(startPin) == False: #wait for the user to press start button
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handle_events()
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errors = 0
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errorAdded = False
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#justStarted = True
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header_surface = font.render('Spiel startet', True, mainFontColor)
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time.sleep(5)
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start_time = int(time.time())
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while True: # game running
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print("game running normally")
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handle_events()
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if GPIO.input(errorPin) == True:
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if errorAdded == False:
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errors += 1
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errorAdded = True
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else:
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errorAdded = False
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if GPIO.input(enableErrorTimeAddingPin) == True:
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int_time = int(time.time()) - start_time + errors * timePerError
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int_time = int(time.time()) - start_time
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time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (0, 300)
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errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (0, 400)
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clearScreen()
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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pygame.display.flip()
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#if GPIO.input(startPin) == False:
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# justStarted = False
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#if GPIO.input(startPin) == True and justStarted == False:
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if GPIO.input(startPin) != True:
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print("Game ended because start pin wasnt true")
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clearScreen()
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header_surface = font.render('Game over!', True, mainFontColor)
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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pygame.display.flip()
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#while GPIO.input(startPin) == False:
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# handle_events()
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#while GPIO.input(startPin) == True:
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# handle_events()
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#while GPIO.input(startPin) == False:
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# handle_events()
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clearScreen()
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time.sleep(10)
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break
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