import pygame, signal, sys, time, os from pygame.locals import * pygame.init() #colors redColor = pygame.Color(255, 0, 0) blackColor = pygame.Color(0, 0, 0) whiteColor = pygame.Color(255, 255, 255) grayColor = pygame.Color(128, 128, 128) mainFontColor = redColor MAX_NAME_LENGTH = 10 #fonts font1 = pygame.font.Font('freesansbold.ttf', 16) pygame.mouse.set_visible(True) # show mouse screen = pygame.display.set_mode((640, 480), pygame.RESIZABLE) def clearScreen(): screen.fill(blackColor) return def enterName(): clearScreen() print('text entry started') name = '' while True: clearScreen() textbox_surface = font1.render('Enter name: ' + str(name), True, mainFontColor) textbox_rectangle = textbox_surface.get_rect() textbox_rectangle.topleft = (10, 30) screen.blit(textbox_surface, textbox_rectangle) pygame.display.flip() for event in pygame.event.get(): if len(name) < MAX_NAME_LENGTH: if event.type == KEYDOWN: if event.key == pygame.K_BACKSPACE: name = name[:-1] else: name += event.unicode elif event.key == pygame.K_BACKSPACE: name = name[:-1] elif event.type == KEYDOWN and event.key == pygame.K_RETURN: clearScreen() return name clearScreen() name = 'Error' return name hs1_name = "Fritz" hs2_name = "Bernd" hs3_name = "Max" hs1_time = "100" hs2_time = "200" hs3_time = "300" while True: clearScreen() for event in pygame.event.get(): if event.type == KEYDOWN and event.key == K_ESCAPE: pygame.quit() sys.exit() if event.type == KEYDOWN and event.key == K_BACKSPACE: print ('bs') hs1_name = enterName() header_surface = font1.render('Dr' + u'ΓΌ' + 'cken Sie Start!', True, mainFontColor) header_rectangle = header_surface.get_rect() header_rectangle.topleft = (10, 10) screen.blit(header_surface, header_rectangle) score1_surface = font1.render(hs1_name + ": " + hs1_time + 's', True, mainFontColor) score1_rectangle = score1_surface.get_rect() score1_rectangle.topleft = (10, 30) # score2_surface = font1.render(hs2_name + ": " + hs2_time + 's', True, mainFontColor) # score2_rectangle = score2_surface.get_rect() # score2_rectangle.topleft = (10, 50) # score3_surface = font1.render(hs3_name + ": " + hs3_time + 's', True, mainFontColor) # score3_rectangle = score3_surface.get_rect() # score3_rectangle.topleft = (10, 70) screen.blit(score1_surface, score1_rectangle) # screen.blit(score2_surface, score2_rectangle) # screen.blit(score3_surface, score3_rectangle) pygame.display.flip() time.sleep(1/60)