import pygame, sys from pygame.locals import * from PIL import Image pygame.init() def get_image_width(filepath): return ((Image.open(filepath).size)[0]) def get_image_height(filepath): return ((Image.open(filepath).size)[1]) FPS = 30 #frames per second setting fpsClock = pygame.time.Clock() #screen size screenx = 400 screeny = 300 #set up the window screen = pygame.display.set_mode((screenx, screeny), 0, 32) pygame.display.set_caption('animation') #set up the colors white = (255, 255, 255) black = ( 0, 0, 0) green = (0, 255, 0) blue = (0, 0, 180) red = (255, 0, 0) img_itlablogo = 'img/itlablogo.png' img_itlablogo_image = pygame.image.load(img_itlablogo) img_itlablogo_imagex = get_image_width(img_itlablogo) img_itlablogo_imagey = get_image_height(img_itlablogo) direction = 'left' # text setting font_obj = pygame.font.Font('freesansbold.ttf', 32) text_surface_obj = font_obj.render('Hello World!', True, green, blue) text_rect_obj = text_surface_obj.get_rect() text_rect_obj.center = (0, 150) while True: # the main game loop screen.fill(white) # draw a green polygon onto the surface #pygame.draw.polygon(screen, green, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) # draw some blue lines onto the surface #pygame.draw.line(screen, blue, (60, 60), (120, 60), 4) #pygame.draw.line(screen, blue, (120, 60), (60, 120)) #pygame.draw.line(screen, blue, (60, 120), (120, 120), 4) # draw a blue circle onto the surface #pygame.draw.circle(screen, blue, (300, 50), 20, 0) # draw a red ellipse onto the surface #pygame.draw.ellipse(screen, red, (100, 150, 40,80), 1) # draw a red rectangle onto the surface #pygame.draw.rect(screen,red, (200, 150, 100, 50)) # draw the text onto the surface #screen.blit(text_surface_obj, text_rect_obj) #the animation of the image # if direction == 'right': # imagex += 5 # if imagex == 360: # direction = 'down' # elif direction == 'down': # imagey += 5 # if imagey == 260: # direction = 'left' # elif direction == 'left': # imagex -= 5 # if imagex == 20: # direction = 'up' # elif direction == 'up': # imagey -= 5 # if imagey == 20: # direction = 'right' screen.blit(img_itlablogo_image, (screenx-img_itlablogo_imagex-20, screeny-img_itlablogo_imagey-20)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update() fpsClock.tick(FPS)