#!/usr/bin/env python #coding=utf-8 ############################################ ############# START OF IMPORTS ############# ############################################ import pygame, signal, sys, time, os, RPi.GPIO as GPIO from PIL import Image from pygame.locals import * ############################################ ############## END OF IMPORTS ############## ############################################ ############################################ ########### START OF DEFINITIONS ########### ############################################ # base pygame settings pygame_fps = 30 #frames per second setting pygame_clock = pygame.time.Clock() # font colors pygame_font_main_color = pygame_color_black # GPIO for Buttons pin_start = 32 pin_error = 31 pin_shutdown = 3 # GPIO for LED pin_red = 22 pin_green = 18 pin_blue = 16 # other constants time_per_error = 5 # every time the wire is touched, some time is added as penalty. # screen settings screen_size_x = 1920 screen_size_y = 1080 # name length for highscores max_name_length = 10 # preset highscores hs1_name = "Fritz" hs2_name = "Bernd" hs3_name = "Max" hs1_time = 100 hs2_time = 200 hs3_time = 300 ############################################ ############ END OF DEFINITIONS ############ ############################################ ############################################ ####### START OF PRE-INITIALISATION ######## ############################################ # here goes stuff that is requires by functions # so they can be properly defined # initialise the game pygame.init() # fonts pygame_font_1 = pygame.font.Font('freesansbold.ttf', 90) pygame_font_2 = pygame.font.Font('freesansbold.ttf', 65) pygame_font_3 = pygame.font.Font('freesansbold.ttf', 45) # colors pygame_color_green = pygame.Color(42, 217, 13) pygame_color_black = pygame.Color(0, 0, 0) pygame_color_white = pygame.Color(255, 255, 255) pygame_color_yellow = pygame.Color(255, 215, 0) pygame_color_grey = pygame.Color(196, 202, 206) pygame_color_brown = pygame.Color(177, 86, 15) # initialise gpio GPIO.setmode(GPIO.BOARD) GPIO.setup(pin_start, GPIO.IN) GPIO.setup(pin_error, GPIO.IN) GPIO.setup(pin_shutdown, GPIO.IN) # predefinition of led variables, for use in functions led_red = "" led_green = "" led_blue = "" ############################################ ########## END OF INITIALISATION ########### ############################################ ############################################ ###### START OF FUNCTION DEFINITIONS ####### ############################################ def get_image_width(filepath): return ((Image.open(filepath).size)[0]) def get_image_height(filepath): return ((Image.open(filepath).size)[1]) def signal_handler(sig, frame): # signal handler, later called to interpret # ctrl+c as "quit" rather than "abort" print('Programm exiting') exit_application() def led_init(): # initialises the LED pins # mind that the pins for the LEDs are pullup by default, # which is on purpose, since this causes the LED strip to # be turned off when the program isnt running or their state # is undefined # set the led pins to be outputs # careful: these pins dont drive the # led strip themselves, but rather 3 # n-channel mosfets, type IRLZ34N global led_red,led_green,led_blue GPIO.setup(pin_red, GPIO.OUT) GPIO.setup(pin_green, GPIO.OUT) GPIO.setup(pin_blue, GPIO.OUT) # set the pwm frequency to 100 # if you experience strobing, try changing # the number led_red = GPIO.PWM(pin_red, 100) led_blue = GPIO.PWM(pin_blue, 100) led_green = GPIO.PWM(pin_green, 100) # start pwm generation with a duty cycle of 0 led_green.start(0) led_blue.start(0) led_red.start(0) def change_green(amount): # takes an input from 0 to 255 and converts it to Duty Cycle # to be used by change_led_colour global led_green factor = 100/255 led_green.ChangeDutyCycle(amount*factor) def change_blue(amount): # takes an input from 0 to 255 and converts it to Duty Cycle # to be used by change_led_colour global led_blue factor = 100/255 led_blue.ChangeDutyCycle(amount*factor) def change_red(amount): # takes an input from 0 to 255 and converts it to Duty Cycle # to be used by change_led_colour global led_red factor = 100/255 led_red.ChangeDutyCycle(amount*factor) def change_led_colour(red_amount,green_amount,blue_amount): # sets an RGB value for the led strip. if red_amount < 0 or red_amount > 255 or green_amount < 0 or green_amount > 255 or blue_amount < 0 or blue_amount > 255: led_alert() return false change_red(red_amount) change_blue(blue_amount) change_green(green_amount) def change_led_speed(colour, speed): # changes the speed of the LED pwm global led_red,led_green,led_blue if colour == "red": led_red.ChangeDutyCycle(speed) elif colour == "green": led_green.ChangeDutyCycle(speed) elif colour == "blue": led_blue.ChangeDutyCycle(speed) else: return false def led_alert(): # stops the running program for 10 seconds # causes the red LED to flash # use as error message # # !!!!untested!!!! # change_led_colour(100, 0, 0) change_led_speed(red, 1) for i in range(1,10): time.sleep(1) change_led_colour(100, 100, 100) change_led_speed(red, 100) def toggle_fullscreen(): screen = pygame.display.get_surface() tmp = screen.convert() caption = pygame.display.get_caption() cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007 w,h = screen.get_width(),screen.get_height() flags = screen.get_flags() bits = screen.get_bitsize() pygame.display.quit() pygame.display.init() screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits) screen.blit(tmp,(0,0)) pygame.display.set_caption(*caption) pygame.key.set_mods(0) # HACK: work-a-round for a SDL bug?? pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007 return screen def clear_screen(): print("filled screen") screen.fill(pygame_color_white) return def handle_events(): for event in pygame.event.get(): if event.type == KEYDOWN and event.key == K_ESCAPE: exit_application() elif event.type == KEYDOWN and event.key == K_q: shutdown_raspberry() return def exit_application(): pygame.quit() GPIO.cleanup() sys.exit() return def shutdown_raspberry(): pygame.quit() GPIO.cleanup() os.system("sudo shutdown -h now") return def enter_name(): clear_screen() print('text entry started') name = '' while True: clear_screen() highscore_surface = pygame_font_1.render('High Score!', True, pygame_font_main_color) highscore_rectangle = highscore_surface.get_rect() highscore_rectangle.topleft = (700, 210) screen.blit(highscore_surface, highscore_rectangle) textbox_surface = pygame_font_2.render('Enter name: ' + str(name), True, pygame_font_main_color) textbox_rectangle = textbox_surface.get_rect() textbox_rectangle.topleft = (700, 350) screen.blit(textbox_surface, textbox_rectangle) pygame.display.flip() for event in pygame.event.get(): if len(name) < max_name_length: if event.type == KEYDOWN: if event.key == pygame.K_BACKSPACE: name = name[:-1] elif event.key == pygame.K_RETURN: clear_screen() return name else: name += event.unicode elif event.key == pygame.K_BACKSPACE: name = name[:-1] elif event.type == KEYDOWN and event.key == pygame.K_RETURN: clear_screen() return name clear_screen() name = 'Error' return name def check_highscores(time): global hs1_time, hs2_time, hs3_time, hs1_name, hs2_name, hs3_name if time <= hs1_time: print ('new high score:'+str(time)) # make the second the third hs3_time = hs2_time hs3_name = hs2_name # make the first the second hs2_time = hs1_time hs2_name = hs1_name # new high score hs1_time = time hs1_name = enter_name() return elif time <= hs2_time: print ('new second:'+str(time)) # make the second the third hs3_time = hs2_time hs3_name = hs2_name # new second time hs2_time = time hs2_name = enter_name() return elif time <= hs3_time: print ('new third:'+str(time)) hs3_time = time hs3_name = enter_name() return else: return ############################################ ####### END OF FUNCTION DEFINITIONS ######## ############################################ ############################################ ######### START OF INITIALISATION ########## ############################################ # signal handing setup for controlled exit via ctrl+c signal.signal(signal.SIGINT, signal_handler) # hide mouse from screen pygame.mouse.set_visible(False) # start fullscreen mode with defined screen geometrics screen = pygame.display.set_mode((screen_size_x, screen_size_y), pygame.FULLSCREEN) #pygame.display.set_caption('Heisser Draht') # not required for fullscreen application # currently unused because its not needed #screen = toggle_fullscreen() # define image variables img_itlablogo = 'img/itlablogo.png' img_itlablogo_image = pygame.image.load(img_itlablogo) img_itlablogo_imagex = get_image_width(img_itlablogo) img_itlablogo_imagey = get_image_height(img_itlablogo) # initialise led strip led_init() game_running = False ############################################ ########## END OF INITIALISATION ########### ############################################ ############################################ ######### START OF MAIN GAME LOOP ########## ############################################ while True: handle_events() if game_running == False: clear_screen() print("New game starting") change_led_colour(10,140,10) time_surface = 0 errors_surface = 0 time_rectangle = 0 errors_rectangle = 0 header_surface = pygame_font_1.render('Dr' + u'ü' + 'cken Sie Start!', True, pygame_font_main_color) header_rectangle = header_surface.get_rect() header_rectangle.topleft = (560, 250) highscore_header_surface = pygame_font_2.render('Highscores:', True, pygame_font_main_color) highscore_header_rectangle = highscore_header_surface.get_rect() highscore_header_rectangle = (770, 410) score1_surface = pygame_font_3.render(hs1_name + ": " + str(hs1_time) + 's', True, pygame_color_yellow) score1_rectangle = score1_surface.get_rect() score1_rectangle.topleft = (820, 540) score2_surface = pygame_font_3.render(hs2_name + ": " + str(hs2_time) + 's', True, pygame_color_grey) score2_rectangle = score2_surface.get_rect() score2_rectangle.topleft = (820, 630) score3_surface = pygame_font_3.render(hs3_name + ": " + str(hs3_time) + 's', True, pygame_color_brown) score3_rectangle = score3_surface.get_rect() score3_rectangle.topleft = (820, 720) pygame.draw.rect(screen,pygame_color_black, (500, 200, (screen_size_x-500*2), (screen_size_y-200*2)), 5) screen.blit(header_surface, header_rectangle) screen.blit(highscore_header_surface, highscore_header_rectangle) screen.blit(score1_surface, score1_rectangle) screen.blit(score2_surface, score2_rectangle) screen.blit(score3_surface, score3_rectangle) screen.blit(img_itlablogo_image, (screen_size_x-img_itlablogo_imagex-20, screen_size_y-img_itlablogo_imagey-20)) pygame.display.flip() if GPIO.input(pin_start) == True and game_running == False: #wait for the user to press start button game_running = True errors = 0 error_added = False header_surface = pygame_font_1.render('Spiel l' + u'ä' + 'uft!', True, pygame_font_main_color) start_time = int(time.time()) change_led_colour(10,10,100) if game_running == True: # game running print("Game running normally") if GPIO.input(pin_error) == True: if error_added == False: errors += 1 int_time = int(time.time()) - start_time + errors * time_per_error error_added = True else: error_added = False int_time = int(time.time()) - start_time time_surface = pygame_font_2.render('Zeit: ' + str(int_time) + 's', True, pygame_font_main_color) time_rectangle = time_surface.get_rect() time_rectangle.topleft = (640, 480) errors_surface = pygame_font_2.render('Fehler: ' + str(errors), True, pygame_font_main_color) errors_rectangle = errors_surface.get_rect() errors_rectangle.topleft = (640, 560) clear_screen() screen.blit(errors_surface, errors_rectangle) #errors screen.blit(time_surface, time_rectangle) #time screen.blit(header_surface, header_rectangle) #header pygame.display.flip() if GPIO.input(pin_start) != True: change_led_colour(100,10,10) print("Game ended because start pin wasnt true") check_highscores(int_time) clear_screen() header_surface = pygame_font_1.render('Game over!', True, pygame_font_main_color) screen.blit(errors_surface, errors_rectangle) #errors screen.blit(time_surface, time_rectangle) #time screen.blit(header_surface, header_rectangle) #header pygame.display.flip() time.sleep(10) clear_screen() pygame.display.update() pygame_clock.tick(pygame_fps) ############################################ ########## END OF MAIN GAME LOOP ########### ############################################