Patrick Tschuchnig
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c703f25311
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disabled blinking
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2019-09-12 08:51:36 +02:00 |
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Patrick Tschuchnig
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c0d75a69f8
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changed led blinking to default off, removed the handler to update the pwm per default, and made a toggle to switch it back on
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2019-09-12 08:50:40 +02:00 |
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Patrick Tschuchnig
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35416a2c28
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fixed missing global assignment
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2019-09-12 08:21:33 +02:00 |
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Patrick Tschuchnig
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4cada0a593
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trying to reduce flicker due to pwm switching
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2019-09-12 08:20:20 +02:00 |
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Patrick Tschuchnig
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dc1bc6fe7b
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changed led handler and blinking mechanics
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2019-09-12 08:11:03 +02:00 |
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Patrick Tschuchnig
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d64b0858fc
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completely disabled led handler, also the name input box keeps being at the wrong place :x
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2019-09-11 16:37:09 +02:00 |
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Patrick Tschuchnig
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e3af1a7f50
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progress on the LED blinking handler
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2019-09-11 16:34:32 +02:00 |
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Patrick Tschuchnig
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dc9497ab6b
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trying a new way of controlling the LED strips
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2019-09-11 15:01:29 +02:00 |
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Patrick Tschuchnig
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003ccce40f
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changed the way the drawing for the name entry works
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2019-09-11 14:24:18 +02:00 |
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Patrick Tschuchnig
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bd9ecde8b0
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changed the way the border and logo is drawn to be on every screen
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2019-09-11 14:16:42 +02:00 |
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Patrick Tschuchnig
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8afb7765a5
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changed flipping to be done at the end of the game routine
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2019-09-11 13:36:08 +02:00 |
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Patrick Tschuchnig
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a337c279f7
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minor cleanup, added placeholders, changed when the border is drawn
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2019-09-11 13:33:02 +02:00 |
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Patrick Tschuchnig
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ad94b1b601
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cleaned up the game states to be a 2 bit system with game running and game ending states.
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2019-09-11 13:08:12 +02:00 |
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Patrick Tschuchnig
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84a6e58ba3
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fixed a bug where starting the game while displaying the end screen was allowed, causing an undefined state in the engine and softlocking the player. now causing an inhibit state to block the start pin and also only allow checking for the game start if the game is not currently ending
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2019-09-11 12:02:41 +02:00 |
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Patrick Tschuchnig
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60f0545878
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changed a stupid behaviour that allowed a backspace to be entered as the first char of a name
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2019-09-11 11:45:29 +02:00 |
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Patrick Tschuchnig
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b42813cf75
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changed when the game stopped routine is being called, as it was called while the game was in ending state, which wasnt intended
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2019-09-11 11:40:53 +02:00 |
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Patrick Tschuchnig
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7e67391678
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changed the game start timer to be a one-shot in the game_ending routine. changed a spelling mistake in variable declaration.
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2019-09-11 11:27:43 +02:00 |
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Patrick Tschuchnig
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72a08a23b6
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changed timing system for the game\'s end to be tick based
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2019-09-11 11:14:59 +02:00 |
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Patrick Tschuchnig
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48df332b32
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changed timings, changed a problem with the game restarting, changed logic for game start to be for a closing button, changed pin for errors to be 33 (pull up)
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2019-09-11 10:57:16 +02:00 |
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Patrick Tschuchnig
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9e2086611c
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fixed incorrect variable name
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2019-09-11 10:05:22 +02:00 |
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Patrick Tschuchnig
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22208f9cf7
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added general pinout info at the top, changed the start pin to have an inhibitor latch
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2019-09-11 10:03:24 +02:00 |
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Patrick Tschuchnig
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9eda20c47d
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fixed uninitialised var for previous change
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2019-09-10 16:48:00 +02:00 |
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Patrick Tschuchnig
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5d62d58478
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slight changes to game loop to not constantly change the led colours at every tick
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2019-09-10 16:46:49 +02:00 |
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Patrick Tschuchnig
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16c32133cb
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changed initialisation ordering
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2019-09-10 16:38:31 +02:00 |
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Patrick Tschuchnig
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6412bbd26f
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first general code revision, unstable and untested. restructured the definitions, changed the game to a tick-based system, changed game loop to have a game state instead of being a strict script based state machine, lots of small changes. changed naming convention from camel case to underscore-spaced. unified naming convention. changed variable naming to reflect what the variable is used by.
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2019-09-10 16:35:08 +02:00 |
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