first merge with the led program functions, unstable and untestet

This commit is contained in:
Patrick Tschuchnig 2019-09-09 08:42:53 +02:00
parent 478922e3d9
commit ee9f92d4fd

View File

@ -4,11 +4,17 @@
import pygame, signal, sys, time, os, RPi.GPIO as GPIO
from pygame.locals import *
#GPIO
#GPIO for Buttons
startPin = 32
errorPin = 31
shutdownPin = 3
#GPIO for LED
pin_red = 22
pin_green = 18
pin_blue = 16
#initialise gpio
GPIO.setmode(GPIO.BOARD)
GPIO.setup(startPin, GPIO.IN)
GPIO.setup(errorPin, GPIO.IN)
@ -19,6 +25,7 @@ timePerError = 5 # every time the wire is touched, some time is added as penalty
screenSizeX = 1920
screenSizeY = 1080
#initialise the game
pygame.init()
#colors
@ -34,12 +41,15 @@ font1 = pygame.font.Font('freesansbold.ttf', 90)
font2 = pygame.font.Font('freesansbold.ttf', 65)
font3 = pygame.font.Font('freesansbold.ttf', 45)
# preset highscores
#predefinition of led variables, for later global use
red = ""
green = ""
blue = ""
# preset highscores
hs1_name = "Fritz"
hs2_name = "Bernd"
hs3_name = "Max"
hs1_time = 100
hs2_time = 200
hs3_time = 300
@ -49,9 +59,94 @@ MAX_NAME_LENGTH = 10
def signal_handler(sig, frame):
# signal handler, later called to interpret
# ctrl+c as "quit" rather than "abort"
print('Programm exiting')
exit_application()
def led_init():
# initialises the LED pins
# mind that the pins for the LEDs are pullup by default,
# which is on purpose, since this causes the LED strip to
# be turned off when the program isnt running or their state
# is undefined
# set the led pins to be outputs
# careful: these pins dont drive the
# led strip themselves, but rather 3
# n-channel mosfets, type IRLZ34N
global red,green,blue
GPIO.setup(pin_red, GPIO.OUT)
GPIO.setup(pin_green, GPIO.OUT)
GPIO.setup(pin_blue, GPIO.OUT)
# set the pwm frequency to 100
# if you experience strobing, try changing
# the number
red = GPIO.PWM(pin_red, 100)
blue = GPIO.PWM(pin_blue, 100)
green = GPIO.PWM(pin_green, 100)
# start pwm generation with a duty cycle of 0
green.start(0)
blue.start(0)
red.start(0)
def change_green(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global green
factor = 100/255
green.ChangeDutyCycle(amount*factor)
def change_blue(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global blue
factor = 100/255
blue.ChangeDutyCycle(amount*factor)
def change_red(amount):
# takes an input from 0 to 255 and converts it to Duty Cycle
# to be used by change_led_colour
global red
factor = 100/255
red.ChangeDutyCycle(amount*factor)
def change_led_colour(red_amount,green_amount,blue_amount):
# sets an RGB value for the led strip.
global red,green,blue
if red_amount < 0 or red_amount > 255 or green_amount < 0 or green_amount > 255 or blue_amount < 0 or blue_amount > 255:
led_alert()
return false
red.ChangeDutyCycle(red_amount)
blue.ChangeDutyCycle(blue_amount)
green.ChangeDutyCycle(green_amount)
def change_led_speed(colour, speed):
#changes the speed of the LED pwm
global red,green,blue
if colour == "red":
red.ChangeDutyCycle(speed)
elif colour == "green":
green.ChangeDutyCycle(speed)
elif colour == "blue":
blue.ChangeDutyCycle(speed)
else:
return false
def led_alert():
# stops the running program for 10 seconds
# causes the red LED to flash
# use as error message
change_led_colour(100, 0, 0)
change_led_speed(red, 1)
for i in range(1,10):
time.sleep(1)
change_led_colour(100, 100, 100)
change_led_speed(red, 100)
def toggle_fullscreen():
screen = pygame.display.get_surface()
tmp = screen.convert()
@ -186,17 +281,21 @@ def checkHighscores(time):
#signal handing for controlled exit via ctrl+c
signal.signal(signal.SIGINT, signal_handler)
pygame.mouse.set_visible(False) # hide mouse
#hide mouse
pygame.mouse.set_visible(False)
screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
#screen = toggle_fullscreen()
#initialise led strip
led_init()
while True: # main loop
#global label storage
print("New game starting")
change_led_colour(10,100,10)
time_surface = 0
errors_surface = 0
time_rectangle = 0
@ -242,8 +341,12 @@ while True: # main loop
start_time = int(time.time())
change_led_colour(10,10,100)
while True: # game running
print("Game running normally")
handle_events()
if GPIO.input(errorPin) == True:
@ -276,6 +379,8 @@ while True: # main loop
#if GPIO.input(startPin) == True and justStarted == False:
if GPIO.input(startPin) != True:
change_led_colour(100,10,10)
print("Game ended because start pin wasnt true")
checkHighscores(int_time)