first merge with the led program functions, unstable and untestet
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113
gametest.py
113
gametest.py
@ -4,11 +4,17 @@
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import pygame, signal, sys, time, os, RPi.GPIO as GPIO
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from pygame.locals import *
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#GPIO
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#GPIO for Buttons
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startPin = 32
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errorPin = 31
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shutdownPin = 3
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#GPIO for LED
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pin_red = 22
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pin_green = 18
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pin_blue = 16
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#initialise gpio
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GPIO.setmode(GPIO.BOARD)
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GPIO.setup(startPin, GPIO.IN)
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GPIO.setup(errorPin, GPIO.IN)
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@ -19,6 +25,7 @@ timePerError = 5 # every time the wire is touched, some time is added as penalty
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screenSizeX = 1920
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screenSizeY = 1080
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#initialise the game
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pygame.init()
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#colors
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@ -34,12 +41,15 @@ font1 = pygame.font.Font('freesansbold.ttf', 90)
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font2 = pygame.font.Font('freesansbold.ttf', 65)
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font3 = pygame.font.Font('freesansbold.ttf', 45)
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# preset highscores
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#predefinition of led variables, for later global use
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red = ""
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green = ""
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blue = ""
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# preset highscores
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hs1_name = "Fritz"
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hs2_name = "Bernd"
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hs3_name = "Max"
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hs1_time = 100
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hs2_time = 200
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hs3_time = 300
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@ -49,9 +59,94 @@ MAX_NAME_LENGTH = 10
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def signal_handler(sig, frame):
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# signal handler, later called to interpret
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# ctrl+c as "quit" rather than "abort"
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print('Programm exiting')
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exit_application()
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def led_init():
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# initialises the LED pins
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# mind that the pins for the LEDs are pullup by default,
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# which is on purpose, since this causes the LED strip to
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# be turned off when the program isnt running or their state
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# is undefined
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# set the led pins to be outputs
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# careful: these pins dont drive the
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# led strip themselves, but rather 3
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# n-channel mosfets, type IRLZ34N
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global red,green,blue
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GPIO.setup(pin_red, GPIO.OUT)
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GPIO.setup(pin_green, GPIO.OUT)
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GPIO.setup(pin_blue, GPIO.OUT)
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# set the pwm frequency to 100
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# if you experience strobing, try changing
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# the number
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red = GPIO.PWM(pin_red, 100)
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blue = GPIO.PWM(pin_blue, 100)
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green = GPIO.PWM(pin_green, 100)
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# start pwm generation with a duty cycle of 0
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green.start(0)
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blue.start(0)
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red.start(0)
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def change_green(amount):
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# takes an input from 0 to 255 and converts it to Duty Cycle
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# to be used by change_led_colour
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global green
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factor = 100/255
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green.ChangeDutyCycle(amount*factor)
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def change_blue(amount):
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# takes an input from 0 to 255 and converts it to Duty Cycle
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# to be used by change_led_colour
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global blue
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factor = 100/255
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blue.ChangeDutyCycle(amount*factor)
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def change_red(amount):
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# takes an input from 0 to 255 and converts it to Duty Cycle
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# to be used by change_led_colour
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global red
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factor = 100/255
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red.ChangeDutyCycle(amount*factor)
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def change_led_colour(red_amount,green_amount,blue_amount):
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# sets an RGB value for the led strip.
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global red,green,blue
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if red_amount < 0 or red_amount > 255 or green_amount < 0 or green_amount > 255 or blue_amount < 0 or blue_amount > 255:
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led_alert()
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return false
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red.ChangeDutyCycle(red_amount)
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blue.ChangeDutyCycle(blue_amount)
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green.ChangeDutyCycle(green_amount)
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def change_led_speed(colour, speed):
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#changes the speed of the LED pwm
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global red,green,blue
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if colour == "red":
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red.ChangeDutyCycle(speed)
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elif colour == "green":
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green.ChangeDutyCycle(speed)
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elif colour == "blue":
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blue.ChangeDutyCycle(speed)
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else:
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return false
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def led_alert():
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# stops the running program for 10 seconds
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# causes the red LED to flash
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# use as error message
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change_led_colour(100, 0, 0)
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change_led_speed(red, 1)
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for i in range(1,10):
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time.sleep(1)
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change_led_colour(100, 100, 100)
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change_led_speed(red, 100)
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def toggle_fullscreen():
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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@ -186,17 +281,21 @@ def checkHighscores(time):
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#signal handing for controlled exit via ctrl+c
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signal.signal(signal.SIGINT, signal_handler)
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pygame.mouse.set_visible(False) # hide mouse
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#hide mouse
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pygame.mouse.set_visible(False)
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screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
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#screen = toggle_fullscreen()
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#initialise led strip
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led_init()
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while True: # main loop
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#global label storage
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print("New game starting")
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change_led_colour(10,100,10)
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time_surface = 0
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errors_surface = 0
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time_rectangle = 0
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@ -242,8 +341,12 @@ while True: # main loop
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start_time = int(time.time())
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change_led_colour(10,10,100)
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while True: # game running
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print("Game running normally")
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handle_events()
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if GPIO.input(errorPin) == True:
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@ -276,6 +379,8 @@ while True: # main loop
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#if GPIO.input(startPin) == True and justStarted == False:
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if GPIO.input(startPin) != True:
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change_led_colour(100,10,10)
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print("Game ended because start pin wasnt true")
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checkHighscores(int_time)
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