highscore list changes
This commit is contained in:
parent
78cf06d039
commit
eb6e421473
112
gametest.py
112
gametest.py
@ -18,22 +18,36 @@ GPIO.setup(shutdownPin, GPIO.IN)
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#other constants
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timePerError = 5 # every time the wire is touched, some time is added as penalty. only active when enableErrorTimeAddingPin is active
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screenSizeX = 900
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screenSizeY = 900
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screenSizeX = 1920
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screenSizeY = 1080
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pygame.init()
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#colors
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redColor = pygame.Color(255, 0, 0)
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greenColor = pygame.Color(42, 217, 13)
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blackColor = pygame.Color(0, 0, 0)
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whiteColor = pygame.Color(255, 255, 255)
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yellowColor = pygame.Color(230, 198, 4)
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grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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brownColor = pygame.Color(228, 141, 26)
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mainFontColor = greenColor
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#fonts
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font1 = pygame.font.Font('freesansbold.ttf', 90)
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font2 = pygame.font.Font('freesansbold.ttf', 65)
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# preset highscores
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hs1_name = "Fritz"
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hs2_name = "Bernd"
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hs3_name = "Max"
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hs1_time = 100
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hs2_time = 200
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hs3_time = 300
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# name length for highscores
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MAX_NAME_LENGTH = 10
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def signal_handler(sig, frame):
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print('Programm exiting')
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@ -101,9 +115,17 @@ def enterName():
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name = ''
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while True:
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clearScreen()
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textbox_surface = font1.render('Enter name: ' + str(name), True, mainFontColor)
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highscore_surface = font1.render('High Score!', True, mainFontColor)
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highscore_rectangle = highscore_surface.get_rect()
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highscore_rectangle.topleft = (700, 210)
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screen.blit(highscore_surface, highscore_rectangle)
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textbox_surface = font2.render('Enter name: ' + str(name), True, mainFontColor)
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textbox_rectangle = textbox_surface.get_rect()
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textbox_rectangle.topleft = (10, 30)
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textbox_rectangle.topleft = (700, 350)
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screen.blit(textbox_surface, textbox_rectangle)
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pygame.display.flip()
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for event in pygame.event.get():
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@ -123,6 +145,42 @@ def enterName():
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name = 'Error'
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return name
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def checkHighscores(time):
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global hs1_time, hs2_time, hs3_time, hs1_name, hs2_name, hs3_name
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if time <= hs1_time:
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print ('new high score:'+str(time))
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#make the second the third
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hs3_time = hs2_time
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hs3_name = hs2_name
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#make the first the second
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hs2_time = hs1_time
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hs2_name = hs1_name
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#new high score
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hs1_time = time
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hs1_name = enterName()
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return
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elif time <= hs2_time:
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print ('new second:'+str(time))
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#make the second the third
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hs3_time = hs2_time
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hs3_name = hs2_name
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#new second time
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hs2_time = time
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hs2_name = enterName()
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return
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elif time <= hs3_time:
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print ('new third:'+str(time))
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hs3_time = time
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hs3_name = enterName()
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return
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else:
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return
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#signal handing for controlled exit via ctrl+c
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signal.signal(signal.SIGINT, signal_handler)
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@ -133,16 +191,6 @@ screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#screen = toggle_fullscreen()
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# preset highscores
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hs1_name = "Fritz"
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hs2_name = "Bernd"
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hs3_name = "Max"
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hs1_time = 100
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hs2_time = 200
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hs3_time = 300
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while True: # main loop
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#global label storage
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@ -154,23 +202,23 @@ while True: # main loop
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header_surface = font1.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (10, 100)
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header_rectangle.topleft = (600, 280)
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highscore_header_surface = font1.render('Highscores:', True, mainFontColor)
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = (10,190)
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highscore_header_rectangle = (670, 410)
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score1_surface = font1.render(hs1_name + ": " + str(hs1_time) + 's', True, mainFontColor)
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score1_surface = font2.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor)
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score1_rectangle = score1_surface.get_rect()
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score1_rectangle.topleft = (10, 270)
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score1_rectangle.topleft = (670, 500)
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score2_surface = font1.render(hs2_name + ": " + str(hs2_time) + 's', True, mainFontColor)
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score2_surface = font2.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor)
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score2_rectangle = score2_surface.get_rect()
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score2_rectangle.topleft = (10, 360)
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score2_rectangle.topleft = (670, 590)
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score3_surface = font1.render(hs3_name + ": " + str(hs3_time) + 's', True, mainFontColor)
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score3_surface = font2.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor)
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score3_rectangle = score3_surface.get_rect()
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score3_rectangle.topleft = (10, 450)
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score3_rectangle.topleft = (670, 680)
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screen.blit(header_surface, header_rectangle)
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screen.blit(highscore_header_surface, highscore_header_rectangle)
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@ -207,13 +255,13 @@ while True: # main loop
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int_time = int(time.time()) - start_time
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time_surface = font1.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_surface = font2.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (10, 300)
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time_rectangle.topleft = (640, 480)
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errors_surface = font1.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_surface = font2.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (10, 400)
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errors_rectangle.topleft = (640, 560)
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clearScreen()
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screen.blit(errors_surface, errors_rectangle) #errors
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@ -229,6 +277,8 @@ while True: # main loop
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print("Game ended because start pin wasnt true")
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checkHighscores(int_time)
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clearScreen()
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header_surface = font1.render('Game over!', True, mainFontColor)
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268
gametest.py.save
Normal file
268
gametest.py.save
Normal file
@ -0,0 +1,268 @@
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#!/usr/bin/env python
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#coding=utf-8
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import pygame, sys, time, os, RPi.GPIO as GPIO
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from pygame.locals import *
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#GPIO
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startPin = 32
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errorPin = 31
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enableErrorTimeAddingPin = 15
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shutdownPin = 3
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GPIO.setmode(GPIO.BOARD)
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GPIO.setup(startPin, GPIO.IN)
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GPIO.setup(errorPin, GPIO.IN)
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GPIO.setup(enableErrorTimeAddingPin, GPIO.IN)
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GPIO.setup(shutdownPin, GPIO.IN)
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#other constants
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timePerError = 5
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screenSizeX = 900
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screenSizeY = 900
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pygame.init()
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#colors
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redColor = pygame.Color(255, 0, 0)
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blackColor = pygame.Color(0, 0, 0)
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whiteColor = pygame.Color(255, 255, 255)
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grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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#fonts
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font = pygame.font.Font('freesansbold.ttf', 90)
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def toggle_fullscreen():
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def clearScreen():
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screen.fill(blackColor)
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return
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def handle_events():
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print("Status der Pins:")
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print("Start Pin:", GPIO.input(startPin))
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print("Error Pin:", GPIO.input(errorPin))
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print("Stop Pin:", GPIO.input(shutdownPin))
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#if GPIO.input(shutdownPin) == True:
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#shutdown_raspberry()
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for event in pygame.event.get():
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if event.type == KEYDOWN and event.key == K_ESCAPE:
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shutdown_raspberry()
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else:
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if event.type == pygame.QUIT or event.type == KEYDOWN:
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exit_application()
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return
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def exit_application():
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pygame.quit()
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sys.exit()
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return
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def shutdown_raspberry():
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os.system("sudo shutdown -h now")
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return
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pygame.mouse.set_visible(False) # hide mouse
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screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
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#screen = toggle_fullscreen()
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while True: # main loop
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#global label storage
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time_surface = 0
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errors_surface = 0
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time_rectangle = 0
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errors_rectangle = 0
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (0, 100)
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screen.blit(header_surface, header_rectangle)
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pygame.display.flip()
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while GPIO.input(startPin) == False: #wait for the user to press start button
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handle_events()
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errors = 0
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errorAdded = False
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#justStarted = True
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header_surface = font.render('Spiel startet', True, mainFontColor)
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time.sleep(5)
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start_time = int(time.time())
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while True: # game running
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handle_events()
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if GPIO.input(errorPin) == True:
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if errorAdded == False:
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errors += 1
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errorAdded = True
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else:
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errorAdded = False
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if GPIO.input(enableErrorTimeAddingPin) == True:
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int_time = int(time.time()) - start_time + errors * timePerError
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int_time = int(time.time()) - start_time
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time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (0, 300)
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errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (0, 400)
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clearScreen()
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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pygame.display.flip()
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#if GPIO.input(startPin) == False:
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# justStarted = False
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#if GPIO.input(startPin) == True and justStarted == False:
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if GPIO.input(startPin) == True:
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#break
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continue #skip the rest
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clearScreen()
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header_surface = font.render('Game over!', True, mainFontColor)
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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pygame.display.flip()
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#while GPIO.input(startPin) == False:
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# handle_events()
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#while GPIO.input(startPin) == True:
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# handle_events()
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#while GPIO.input(startPin) == False:
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# handle_events()
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clearScreen()
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time.sleep(10)
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break
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#!/usr/bin/env python
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#coding=utf-8
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import pygame, sys, time, os, RPi.GPIO as GPIO
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from pygame.locals import *
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#GPIO
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startPin = 32
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errorPin = 31
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enableErrorTimeAddingPin = 15
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shutdownPin = 3
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GPIO.setmode(GPIO.BOARD)
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GPIO.setup(startPin, GPIO.IN)
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GPIO.setup(errorPin, GPIO.IN)
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GPIO.setup(enableErrorTimeAddingPin, GPIO.IN)
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GPIO.setup(shutdownPin, GPIO.IN)
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#other constants
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timePerError = 5
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screenSizeX = 900
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screenSizeY = 900
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pygame.init()
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#colors
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redColor = pygame.Color(255, 0, 0)
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blackColor = pygame.Color(0, 0, 0)
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whiteColor = pygame.Color(255, 255, 255)
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grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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#fonts
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font = pygame.font.Font('freesansbold.ttf', 90)
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def toggle_fullscreen():
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screen = pygame.display.get_surface()
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tmp = screen.convert()
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caption = pygame.display.get_caption()
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cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
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w,h = screen.get_width(),screen.get_height()
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flags = screen.get_flags()
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bits = screen.get_bitsize()
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pygame.display.quit()
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pygame.display.init()
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screen = pygame.display.set_mode((w,h),flags^FULLSCREEN,bits)
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screen.blit(tmp,(0,0))
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pygame.display.set_caption(*caption)
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pygame.key.set_mods(0) #HACK: work-a-round for a SDL bug??
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pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
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return screen
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def clearScreen():
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screen.fill(blackColor)
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return
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def handle_events():
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print("Status der Pins:")
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print("Start Pin:", GPIO.input(startPin))
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print("Error Pin:", GPIO.input(errorPin))
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print("Stop Pin:", GPIO.input(shutdownPin))
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#if GPIO.input(shutdownPin) == True:
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#shutdown_raspberry()
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for event in pygame.event.get():
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if event.type == KEYDOWN and event.key == K_ESCAPE:
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shutdown_raspberry()
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else:
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if event.type == pygame.QUIT or event.type == KEYDOWN:
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exit_application()
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return
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def exit_application():
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pygame.quit()
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sys.exit()
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return
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def shutdown_raspberry():
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os.system("sudo shutdown -h now")
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return
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pygame.mouse.set_visible(False) # hide mouse
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screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#pygame.display.set_caption('Heisser Draht') # not required for fullscreen application
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#screen = toggle_fullscreen()
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while True: # main loop
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#global label storage
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time_surface = 0
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errors_surface = 0
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time_rectangle = 0
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errors_rectangle = 0
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (0, 100)
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screen.blit(header_surface, header_rectangle)
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pygame.display.flip()
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while GPIO.input(startPin) == False: #wait for the user to press start button
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handle_events()
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errors = 0
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errorAdded = False
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Block a user