positionen des texts verändert
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afa151126d
commit
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64
gametest.py
64
gametest.py
@ -95,6 +95,34 @@ def shutdown_raspberry():
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os.system("sudo shutdown -h now")
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os.system("sudo shutdown -h now")
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return
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return
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def enterName():
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clearScreen()
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print('text entry started')
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name = ''
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while True:
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clearScreen()
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textbox_surface = font1.render('Enter name: ' + str(name), True, mainFontColor)
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textbox_rectangle = textbox_surface.get_rect()
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textbox_rectangle.topleft = (10, 30)
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screen.blit(textbox_surface, textbox_rectangle)
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pygame.display.flip()
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for event in pygame.event.get():
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if len(name) < MAX_NAME_LENGTH:
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if event.type == KEYDOWN:
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if event.key == pygame.K_BACKSPACE:
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name = name[:-1]
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else:
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name += event.unicode
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elif event.key == pygame.K_BACKSPACE:
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name = name[:-1]
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elif event.type == KEYDOWN and event.key == pygame.K_RETURN:
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clearScreen()
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return name
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clearScreen()
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name = 'Error'
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return name
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#signal handing for controlled exit via ctrl+c
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#signal handing for controlled exit via ctrl+c
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGINT, signal_handler)
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@ -105,6 +133,15 @@ screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
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#screen = toggle_fullscreen()
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#screen = toggle_fullscreen()
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# preset highscores
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hs1_name = "Fritz"
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hs2_name = "Bernd"
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hs3_name = "Max"
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hs1_time = 100
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hs2_time = 200
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hs3_time = 300
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while True: # main loop
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while True: # main loop
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@ -117,15 +154,34 @@ while True: # main loop
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (0, 100)
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header_rectangle.topleft = (10, 100)
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highscore_header_surface = font.render('Highscores:', True, mainFontColor)
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = (10,190)
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score1_surface = font1.render(hs1_name + ": " + str(hs1_time) + 's', True, mainFontColor)
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score1_rectangle = score1_surface.get_rect()
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score1_rectangle.topleft = (10, 270)
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score2_surface = font1.render(hs2_name + ": " + str(hs2_time) + 's', True, mainFontColor)
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score2_rectangle = score2_surface.get_rect()
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score2_rectangle.topleft = (10, 360)
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score3_surface = font1.render(hs3_name + ": " + str(hs3_time) + 's', True, mainFontColor)
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score3_rectangle = score3_surface.get_rect()
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score3_rectangle.topleft = (10, 450)
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screen.blit(header_surface, header_rectangle)
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screen.blit(header_surface, header_rectangle)
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screen.blit(highscore_header_surface, highscore_header_rectangle)
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screen.blit(score1_surface, score1_rectangle)
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screen.blit(score2_surface, score2_rectangle)
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screen.blit(score3_surface, score3_rectangle)
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pygame.display.flip()
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pygame.display.flip()
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while GPIO.input(startPin) == False: #wait for the user to press start button
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while GPIO.input(startPin) == False: #wait for the user to press start button
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handle_events()
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handle_events()
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errors = 0
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errors = 0
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errorAdded = False
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errorAdded = False
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@ -153,11 +209,11 @@ while True: # main loop
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time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_rectangle = time_surface.get_rect()
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (0, 300)
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time_rectangle.topleft = (10, 300)
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errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (0, 400)
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errors_rectangle.topleft = (10, 400)
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clearScreen()
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clearScreen()
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(errors_surface, errors_rectangle) #errors
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