positionen des texts verändert

This commit is contained in:
Patrick Tschuchnig 2019-08-28 14:51:28 +02:00
parent afa151126d
commit e8e93ec91e

View File

@ -95,6 +95,34 @@ def shutdown_raspberry():
os.system("sudo shutdown -h now") os.system("sudo shutdown -h now")
return return
def enterName():
clearScreen()
print('text entry started')
name = ''
while True:
clearScreen()
textbox_surface = font1.render('Enter name: ' + str(name), True, mainFontColor)
textbox_rectangle = textbox_surface.get_rect()
textbox_rectangle.topleft = (10, 30)
screen.blit(textbox_surface, textbox_rectangle)
pygame.display.flip()
for event in pygame.event.get():
if len(name) < MAX_NAME_LENGTH:
if event.type == KEYDOWN:
if event.key == pygame.K_BACKSPACE:
name = name[:-1]
else:
name += event.unicode
elif event.key == pygame.K_BACKSPACE:
name = name[:-1]
elif event.type == KEYDOWN and event.key == pygame.K_RETURN:
clearScreen()
return name
clearScreen()
name = 'Error'
return name
#signal handing for controlled exit via ctrl+c #signal handing for controlled exit via ctrl+c
signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGINT, signal_handler)
@ -105,6 +133,15 @@ screen = pygame.display.set_mode((screenSizeX, screenSizeY), pygame.FULLSCREEN)
#screen = toggle_fullscreen() #screen = toggle_fullscreen()
# preset highscores
hs1_name = "Fritz"
hs2_name = "Bernd"
hs3_name = "Max"
hs1_time = 100
hs2_time = 200
hs3_time = 300
while True: # main loop while True: # main loop
@ -117,15 +154,34 @@ while True: # main loop
header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor) header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
header_rectangle = header_surface.get_rect() header_rectangle = header_surface.get_rect()
header_rectangle.topleft = (0, 100) header_rectangle.topleft = (10, 100)
highscore_header_surface = font.render('Highscores:', True, mainFontColor)
highscore_header_rectangle = highscore_header_surface.get_rect()
highscore_header_rectangle = (10,190)
score1_surface = font1.render(hs1_name + ": " + str(hs1_time) + 's', True, mainFontColor)
score1_rectangle = score1_surface.get_rect()
score1_rectangle.topleft = (10, 270)
score2_surface = font1.render(hs2_name + ": " + str(hs2_time) + 's', True, mainFontColor)
score2_rectangle = score2_surface.get_rect()
score2_rectangle.topleft = (10, 360)
score3_surface = font1.render(hs3_name + ": " + str(hs3_time) + 's', True, mainFontColor)
score3_rectangle = score3_surface.get_rect()
score3_rectangle.topleft = (10, 450)
screen.blit(header_surface, header_rectangle) screen.blit(header_surface, header_rectangle)
screen.blit(highscore_header_surface, highscore_header_rectangle)
screen.blit(score1_surface, score1_rectangle)
screen.blit(score2_surface, score2_rectangle)
screen.blit(score3_surface, score3_rectangle)
pygame.display.flip() pygame.display.flip()
while GPIO.input(startPin) == False: #wait for the user to press start button while GPIO.input(startPin) == False: #wait for the user to press start button
handle_events() handle_events()
errors = 0 errors = 0
errorAdded = False errorAdded = False
@ -153,11 +209,11 @@ while True: # main loop
time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor) time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
time_rectangle = time_surface.get_rect() time_rectangle = time_surface.get_rect()
time_rectangle.topleft = (0, 300) time_rectangle.topleft = (10, 300)
errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor) errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
errors_rectangle = errors_surface.get_rect() errors_rectangle = errors_surface.get_rect()
errors_rectangle.topleft = (0, 400) errors_rectangle.topleft = (10, 400)
clearScreen() clearScreen()
screen.blit(errors_surface, errors_rectangle) #errors screen.blit(errors_surface, errors_rectangle) #errors