corrected font config
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parent
e8e93ec91e
commit
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14
gametest.py
14
gametest.py
@ -33,7 +33,7 @@ grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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mainFontColor = redColor
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#fonts
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#fonts
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font = pygame.font.Font('freesansbold.ttf', 90)
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font1 = pygame.font.Font('freesansbold.ttf', 90)
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def signal_handler(sig, frame):
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def signal_handler(sig, frame):
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print('Programm exiting')
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print('Programm exiting')
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@ -152,11 +152,11 @@ while True: # main loop
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time_rectangle = 0
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time_rectangle = 0
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errors_rectangle = 0
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errors_rectangle = 0
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header_surface = font.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_surface = font1.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (10, 100)
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header_rectangle.topleft = (10, 100)
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highscore_header_surface = font.render('Highscores:', True, mainFontColor)
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highscore_header_surface = font1.render('Highscores:', True, mainFontColor)
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = (10,190)
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highscore_header_rectangle = (10,190)
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@ -187,7 +187,7 @@ while True: # main loop
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#justStarted = True
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#justStarted = True
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header_surface = font.render('Spiel l' + u'ä' + 'uft!', True, mainFontColor)
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header_surface = font1.render('Spiel l' + u'ä' + 'uft!', True, mainFontColor)
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time.sleep(5)
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time.sleep(5)
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start_time = int(time.time())
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start_time = int(time.time())
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@ -207,11 +207,11 @@ while True: # main loop
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int_time = int(time.time()) - start_time
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int_time = int(time.time()) - start_time
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time_surface = font.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_surface = font1.render('Zeit: ' + str(int_time) + 's', True, mainFontColor)
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time_rectangle = time_surface.get_rect()
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (10, 300)
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time_rectangle.topleft = (10, 300)
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errors_surface = font.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_surface = font1.render('Fehler: ' + str(errors), True, mainFontColor)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (10, 400)
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errors_rectangle.topleft = (10, 400)
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@ -230,7 +230,7 @@ while True: # main loop
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print("Game ended because start pin wasnt true")
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print("Game ended because start pin wasnt true")
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clearScreen()
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clearScreen()
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header_surface = font.render('Game over!', True, mainFontColor)
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header_surface = font1.render('Game over!', True, mainFontColor)
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(time_surface, time_rectangle) #time
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