text positioning
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f17e382c04
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cf3be5ad7e
12
gametest.py
12
gametest.py
@ -34,8 +34,8 @@ mainFontColor = greenColor
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#fonts
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#fonts
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font1 = pygame.font.Font('freesansbold.ttf', 90)
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font1 = pygame.font.Font('freesansbold.ttf', 90)
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font2 = pygame.font.Font('freesansbold.ttf', 65)
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font2 = pygame.font.Font('freesansbold.ttf', 65)
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font3 = pygame.font.Font('freesansbold.ttf', 45
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font3 = pygame.font.Font('freesansbold.ttf', 45)
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)
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# preset highscores
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# preset highscores
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hs1_name = "Fritz"
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hs1_name = "Fritz"
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@ -207,19 +207,19 @@ while True: # main loop
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highscore_header_surface = font2.render('Highscores:', True, mainFontColor)
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highscore_header_surface = font2.render('Highscores:', True, mainFontColor)
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = highscore_header_surface.get_rect()
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highscore_header_rectangle = (670, 410)
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highscore_header_rectangle = (680, 410)
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score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor)
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score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor)
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score1_rectangle = score1_surface.get_rect()
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score1_rectangle = score1_surface.get_rect()
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score1_rectangle.topleft = (670, 500)
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score1_rectangle.topleft = (720, 520)
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score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor)
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score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor)
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score2_rectangle = score2_surface.get_rect()
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score2_rectangle = score2_surface.get_rect()
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score2_rectangle.topleft = (670, 590)
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score2_rectangle.topleft = (720, 610)
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score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor)
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score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor)
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score3_rectangle = score3_surface.get_rect()
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score3_rectangle = score3_surface.get_rect()
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score3_rectangle.topleft = (670, 680)
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score3_rectangle.topleft = (720, 700)
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screen.blit(header_surface, header_rectangle)
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screen.blit(header_surface, header_rectangle)
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screen.blit(highscore_header_surface, highscore_header_rectangle)
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screen.blit(highscore_header_surface, highscore_header_rectangle)
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