text positioning

This commit is contained in:
Moris Krajnc 2019-08-29 14:48:09 +02:00
parent f17e382c04
commit cf3be5ad7e

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@ -34,8 +34,8 @@ mainFontColor = greenColor
#fonts #fonts
font1 = pygame.font.Font('freesansbold.ttf', 90) font1 = pygame.font.Font('freesansbold.ttf', 90)
font2 = pygame.font.Font('freesansbold.ttf', 65) font2 = pygame.font.Font('freesansbold.ttf', 65)
font3 = pygame.font.Font('freesansbold.ttf', 45 font3 = pygame.font.Font('freesansbold.ttf', 45)
)
# preset highscores # preset highscores
hs1_name = "Fritz" hs1_name = "Fritz"
@ -207,19 +207,19 @@ while True: # main loop
highscore_header_surface = font2.render('Highscores:', True, mainFontColor) highscore_header_surface = font2.render('Highscores:', True, mainFontColor)
highscore_header_rectangle = highscore_header_surface.get_rect() highscore_header_rectangle = highscore_header_surface.get_rect()
highscore_header_rectangle = (670, 410) highscore_header_rectangle = (680, 410)
score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor) score1_surface = font3.render(hs1_name + ": " + str(hs1_time) + 's', True, yellowColor)
score1_rectangle = score1_surface.get_rect() score1_rectangle = score1_surface.get_rect()
score1_rectangle.topleft = (670, 500) score1_rectangle.topleft = (720, 520)
score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor) score2_surface = font3.render(hs2_name + ": " + str(hs2_time) + 's', True, grayColor)
score2_rectangle = score2_surface.get_rect() score2_rectangle = score2_surface.get_rect()
score2_rectangle.topleft = (670, 590) score2_rectangle.topleft = (720, 610)
score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor) score3_surface = font3.render(hs3_name + ": " + str(hs3_time) + 's', True, brownColor)
score3_rectangle = score3_surface.get_rect() score3_rectangle = score3_surface.get_rect()
score3_rectangle.topleft = (670, 680) score3_rectangle.topleft = (720, 700)
screen.blit(header_surface, header_rectangle) screen.blit(header_surface, header_rectangle)
screen.blit(highscore_header_surface, highscore_header_rectangle) screen.blit(highscore_header_surface, highscore_header_rectangle)