changed led blinking to default off, removed the handler to update the pwm per default, and made a toggle to switch it back on

This commit is contained in:
Patrick Tschuchnig 2019-09-12 08:50:40 +02:00
parent 35416a2c28
commit c0d75a69f8

View File

@ -241,6 +241,12 @@ def change_led_colour(red_amount,green_amount,blue_amount):
change_red(red_amount) change_red(red_amount)
change_blue(blue_amount) change_blue(blue_amount)
change_green(green_amount) change_green(green_amount)
if leds_constant_update = False:
led_red.ChangeDutyCycle(led_red_brightness)
led_green.ChangeDutyCycle(led_green_brightness)
led_blue.ChangeDutyCycle(led_blue_brightness)
def change_led_speed(colour, speed): def change_led_speed(colour, speed):
# changes the speed of the LED pwm # changes the speed of the LED pwm
@ -263,25 +269,25 @@ def led_handler():
# led blinking effect. can be toggled on or off by setting led_blink to true or false. # led blinking effect. can be toggled on or off by setting led_blink to true or false.
# blinks every second- # blinks every second-
if leds_constant_update == True:
if led_blink == True: if led_blink == True:
# this equals to 0 every tick for one second, and 1 every tick for another second # this equals to 0 every tick for one second, and 1 every tick for another second
# it requires being handled in a one-shot situation since this is called # it requires being handled in a one-shot situation since this is called
# multiple times per second, and will equal to 0 or 1 multiple times per second # multiple times per second, and will equal to 0 or 1 multiple times per second
# aswell. the real value of get_ticks()/1000 cannot be predetermined. # aswell. the real value of get_ticks()/1000 cannot be predetermined.
if int((pygame.time.get_ticks()/1000))%2 == 0: if int((pygame.time.get_ticks()/1000))%2 == 0:
if timer_led_switched == 0: if timer_led_switched == 0:
timer_led_switched = 1 timer_led_switched = 1
if timer_led_blink_toggle == 1: if timer_led_blink_toggle == 1:
print('BLINK: switching leds off') print('BLINK: switching leds off')
leds_toggle() leds_toggle()
timer_led_blink_toggle = 0 timer_led_blink_toggle = 0
else: else:
print('BLINK: reverting colours') print('BLINK: reverting colours')
leds_toggle() leds_toggle()
timer_led_blink_toggle = 1 timer_led_blink_toggle = 1
else: else:
timer_led_switched = 0 timer_led_switched = 0
# update the led duty cycle # update the led duty cycle
@ -294,15 +300,16 @@ def led_handler():
# instead, just copy the needed values to the 3 brightness variables! # instead, just copy the needed values to the 3 brightness variables!
# the values will be correctly put in once the toggle is back # the values will be correctly put in once the toggle is back
if leds_off_toggle == False: if leds_constant_update == True:
if int((pygame.time.get_ticks()/100))%2 == 0: if leds_off_toggle == False:
if timer_led_updated == 0: if int((pygame.time.get_ticks()/100))%20 == 0:
timer_led_updated = 1 if timer_led_updated == 0:
led_red.ChangeDutyCycle(led_red_brightness) timer_led_updated = 1
led_green.ChangeDutyCycle(led_green_brightness) led_red.ChangeDutyCycle(led_red_brightness)
led_blue.ChangeDutyCycle(led_blue_brightness) led_green.ChangeDutyCycle(led_green_brightness)
else: led_blue.ChangeDutyCycle(led_blue_brightness)
timer_led_updated = 0 else:
timer_led_updated = 0
def leds_toggle(): def leds_toggle():
@ -316,6 +323,10 @@ def leds_toggle():
leds_off_toggle = True leds_off_toggle = True
else: else:
leds_off_toggle = False leds_off_toggle = False
led_red.ChangeDutyCycle(led_red_brightness)
led_green.ChangeDutyCycle(led_green_brightness)
led_blue.ChangeDutyCycle(led_blue_brightness)
def toggle_fullscreen(): def toggle_fullscreen():
screen = pygame.display.get_surface() screen = pygame.display.get_surface()