From c0ba73e5f83598d2b507170747d9c91e6b825db1 Mon Sep 17 00:00:00 2001 From: Patrick Tschuchnig Date: Tue, 10 Sep 2019 13:48:04 +0200 Subject: [PATCH] first test for displaying images --- imagetest.py | 93 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 imagetest.py diff --git a/imagetest.py b/imagetest.py new file mode 100644 index 0000000..2466e87 --- /dev/null +++ b/imagetest.py @@ -0,0 +1,93 @@ +import pygame, sys +from pygame.locals import * +from PIL import Image + +pygame.init() + +def get_image_width(filepath): + return ((Image.open(filepath).size)[0]) + +def get_image_height(filepath): + return ((Image.open(filepath).size)[1]) + +FPS = 30 #frames per second setting +fpsClock = pygame.time.Clock() + +#screen size +screenx = 400 +screeny = 300 + +#set up the window +screen = pygame.display.set_mode((screenx, screeny), 0, 32) +pygame.display.set_caption('animation') + +#set up the colors +white = (255, 255, 255) +black = ( 0, 0, 0) +green = (0, 255, 0) +blue = (0, 0, 180) +red = (255, 0, 0) + +img_itlablogo = 'img/itlablogo.png' +img_itlablogo_image = pygame.image.load(img_itlablogo) +img_itlablogo_imagex = get_image_width(img_itlablogo) +img_itlablogo_imagey = get_image_height(img_itlablogo) +direction = 'left' + +# text setting +font_obj = pygame.font.Font('freesansbold.ttf', 32) +text_surface_obj = font_obj.render('Hello World!', True, green, blue) +text_rect_obj = text_surface_obj.get_rect() +text_rect_obj.center = (0, 150) + +while True: # the main game loop + screen.fill(white) + + # draw a green polygon onto the surface + #pygame.draw.polygon(screen, green, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) + + # draw some blue lines onto the surface + #pygame.draw.line(screen, blue, (60, 60), (120, 60), 4) + #pygame.draw.line(screen, blue, (120, 60), (60, 120)) + #pygame.draw.line(screen, blue, (60, 120), (120, 120), 4) + + # draw a blue circle onto the surface + #pygame.draw.circle(screen, blue, (300, 50), 20, 0) + + # draw a red ellipse onto the surface + #pygame.draw.ellipse(screen, red, (100, 150, 40,80), 1) + + # draw a red rectangle onto the surface + #pygame.draw.rect(screen,red, (200, 150, 100, 50)) + + # draw the text onto the surface + #screen.blit(text_surface_obj, text_rect_obj) + + + #the animation of the image + # if direction == 'right': + # imagex += 5 + # if imagex == 360: + # direction = 'down' + # elif direction == 'down': + # imagey += 5 + # if imagey == 260: + # direction = 'left' + # elif direction == 'left': + # imagex -= 5 + # if imagex == 20: + # direction = 'up' + # elif direction == 'up': + # imagey -= 5 + # if imagey == 20: + # direction = 'right' + screen.blit(img_itlablogo_image, (screenx-img_itlablogo_imagex-20, screeny-img_itlablogo_imagey-20)) + + for event in pygame.event.get(): + if event.type == QUIT: + pygame.quit() + sys.exit() + + pygame.display.update() + fpsClock.tick(FPS) +