cleaned code
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@ -282,10 +282,6 @@ hs3_time = 300000
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# initialise the game
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pygame.init()
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#fps counter definitions
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#font = pygame.font.Font('freesansbold.ttf', 30)
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#clock = pygame.time.Clock()
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# screen settings - autodetermined based on the initialised pygame video instance
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screen_size_x = pygame.display.Info().current_w
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screen_size_y = pygame.display.Info().current_h
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@ -299,6 +295,7 @@ logoff_sound = pygame.mixer.Sound('snd/winxplogoff.wav')
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pygame_font_1 = pygame.font.Font('freesansbold.ttf', 90)
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pygame_font_2 = pygame.font.Font('freesansbold.ttf', 65)
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pygame_font_3 = pygame.font.Font('freesansbold.ttf', 45)
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pygame_font_4 = pygame.font.Font('freesansbold.ttf', 16)
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# colors
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pygame_color_green = pygame.Color(42, 217, 13)
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@ -786,11 +783,6 @@ while True:
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (640, 480)
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# fps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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# screen.blit(fps, (50, 50))
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# pygame.display.flip()
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# clock.tick(30)
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errors_surface = pygame_font_2.render('Fehler: ' + str(errors), True, pygame_font_main_color)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (640, 560)
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@ -802,8 +794,9 @@ while True:
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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# display everything
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#pygame.display.flip()
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fps = pygame_font_4.render(str(int(pygame_clock.get_fps())), True, pygame.Color('white'))
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screen.blit(fps, (50, 50))
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# if another push of start is detected (i.e. the game is ending!)
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if not GPIO.input(pin_stop):
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