added test program for highscore entry
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105
highscore-test.py
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105
highscore-test.py
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import pygame, signal, sys, time, os
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from pygame.locals import *
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pygame.init()
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#colors
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redColor = pygame.Color(255, 0, 0)
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blackColor = pygame.Color(0, 0, 0)
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whiteColor = pygame.Color(255, 255, 255)
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grayColor = pygame.Color(128, 128, 128)
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mainFontColor = redColor
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MAX_NAME_LENGTH = 10
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#fonts
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font1 = pygame.font.Font('freesansbold.ttf', 16)
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pygame.mouse.set_visible(True) # show mouse
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screen = pygame.display.set_mode((640, 480), pygame.RESIZABLE)
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def clearScreen():
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screen.fill(blackColor)
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return
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def enterName():
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clearScreen()
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print('text entry started')
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name = ''
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while True:
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clearScreen()
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textbox_surface = font1.render('Enter name: ' + str(name), True, mainFontColor)
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textbox_rectangle = textbox_surface.get_rect()
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textbox_rectangle.topleft = (10, 30)
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screen.blit(textbox_surface, textbox_rectangle)
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pygame.display.flip()
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for event in pygame.event.get():
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if len(name) < MAX_NAME_LENGTH:
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if event.type == KEYDOWN:
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if event.key == pygame.K_BACKSPACE:
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name = name[:-1]
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else:
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name += event.unicode
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elif event.key == pygame.K_BACKSPACE:
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name = name[:-1]
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elif event.type == KEYDOWN and event.key == pygame.K_RETURN:
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clearScreen()
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return name
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clearScreen()
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name = 'Error'
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return name
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hs1_name = "Fritz"
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hs2_name = "Bernd"
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hs3_name = "Max"
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hs1_time = "100"
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hs2_time = "200"
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hs3_time = "300"
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while True:
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clearScreen()
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for event in pygame.event.get():
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if event.type == KEYDOWN and event.key == K_ESCAPE:
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pygame.quit()
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sys.exit()
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if event.type == KEYDOWN and event.key == K_BACKSPACE:
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print ('bs')
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hs1_name = enterName()
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header_surface = font1.render('Dr' + u'ü' + 'cken Sie Start!', True, mainFontColor)
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header_rectangle = header_surface.get_rect()
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header_rectangle.topleft = (10, 10)
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screen.blit(header_surface, header_rectangle)
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score1_surface = font1.render(hs1_name + ": " + hs1_time + 's', True, mainFontColor)
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score1_rectangle = score1_surface.get_rect()
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score1_rectangle.topleft = (10, 30)
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# score2_surface = font1.render(hs2_name + ": " + hs2_time + 's', True, mainFontColor)
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# score2_rectangle = score2_surface.get_rect()
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# score2_rectangle.topleft = (10, 50)
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# score3_surface = font1.render(hs3_name + ": " + hs3_time + 's', True, mainFontColor)
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# score3_rectangle = score3_surface.get_rect()
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# score3_rectangle.topleft = (10, 70)
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screen.blit(score1_surface, score1_rectangle)
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# screen.blit(score2_surface, score2_rectangle)
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# screen.blit(score3_surface, score3_rectangle)
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pygame.display.flip()
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time.sleep(1/60)
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