changed flipping to be done at the end of the game routine
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@ -446,7 +446,6 @@ while True:
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# draw rectangle border around everything
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pygame.draw.rect(screen,pygame_color_black, (500, 200, (screen_size_x-500*2), (screen_size_y-200*2)), 5)
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if game_running == False and game_ending == False:
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# one shot for changing the led colour
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if game_just_started == True:
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@ -488,7 +487,7 @@ while True:
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screen.blit(score3_surface, score3_rectangle)
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# display everything
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pygame.display.flip()
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#pygame.display.flip()
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# event handling for if the start button is pushed
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if GPIO.input(pin_start) == True and pin_start_inhibit == False: #wait for the user to press start button
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@ -552,7 +551,7 @@ while True:
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screen.blit(header_surface, header_rectangle) #header
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# display everything
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pygame.display.flip()
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#pygame.display.flip()
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# if another push of start is detected (i.e. the game is ending!)
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if GPIO.input(pin_start) == True and pin_start_inhibit == False:
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@ -592,7 +591,7 @@ while True:
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screen.blit(header_surface, header_rectangle) #header
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# display everything
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pygame.display.flip()
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#pygame.display.flip()
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# unneeded timer, replaced by tick based system
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#time.sleep(5)
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@ -620,6 +619,7 @@ while True:
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# this state is never supposed to be reached
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pass
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pygame.display.flip()
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pygame.display.update()
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pygame_clock.tick(pygame_fps)
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