changed the way the game ends
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parent
43e0d0dc43
commit
769c6f914e
35
gametest.py
35
gametest.py
@ -165,28 +165,27 @@ while True: # main loop
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#if GPIO.input(startPin) == False:
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#if GPIO.input(startPin) == False:
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# justStarted = False
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# justStarted = False
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#if GPIO.input(startPin) == True and justStarted == False:
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#if GPIO.input(startPin) == True and justStarted == False:
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if GPIO.input(startPin) == True:
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if GPIO.input(startPin) != True:
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#break
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continue #skip the rest
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clearScreen()
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clearScreen()
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header_surface = font.render('Game over!', True, mainFontColor)
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header_surface = font.render('Game over!', True, mainFontColor)
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(errors_surface, errors_rectangle) #errors
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(time_surface, time_rectangle) #time
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screen.blit(header_surface, header_rectangle) #header
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screen.blit(header_surface, header_rectangle) #header
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pygame.display.flip()
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pygame.display.flip()
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#while GPIO.input(startPin) == False:
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#while GPIO.input(startPin) == False:
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# handle_events()
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# handle_events()
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#while GPIO.input(startPin) == True:
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#while GPIO.input(startPin) == True:
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# handle_events()
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# handle_events()
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#while GPIO.input(startPin) == False:
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#while GPIO.input(startPin) == False:
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# handle_events()
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# handle_events()
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clearScreen()
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time.sleep(10)
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break
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clearScreen()
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time.sleep(10)
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break
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