changed the way the game ends

This commit is contained in:
Patrick Tschuchnig 2019-08-27 15:15:40 +02:00
parent 43e0d0dc43
commit 769c6f914e

View File

@ -165,28 +165,27 @@ while True: # main loop
#if GPIO.input(startPin) == False: #if GPIO.input(startPin) == False:
# justStarted = False # justStarted = False
#if GPIO.input(startPin) == True and justStarted == False: #if GPIO.input(startPin) == True and justStarted == False:
if GPIO.input(startPin) == True: if GPIO.input(startPin) != True:
#break
continue #skip the rest
clearScreen() clearScreen()
header_surface = font.render('Game over!', True, mainFontColor) header_surface = font.render('Game over!', True, mainFontColor)
screen.blit(errors_surface, errors_rectangle) #errors screen.blit(errors_surface, errors_rectangle) #errors
screen.blit(time_surface, time_rectangle) #time screen.blit(time_surface, time_rectangle) #time
screen.blit(header_surface, header_rectangle) #header screen.blit(header_surface, header_rectangle) #header
pygame.display.flip() pygame.display.flip()
#while GPIO.input(startPin) == False: #while GPIO.input(startPin) == False:
# handle_events() # handle_events()
#while GPIO.input(startPin) == True: #while GPIO.input(startPin) == True:
# handle_events() # handle_events()
#while GPIO.input(startPin) == False: #while GPIO.input(startPin) == False:
# handle_events() # handle_events()
clearScreen()
time.sleep(10)
break
clearScreen()
time.sleep(10)
break