test for performance added FPS counter

This commit is contained in:
Patrick Tschuchnig 2020-07-16 08:22:56 +02:00
parent 257c109f9f
commit 37ab165bfc
2 changed files with 41 additions and 5 deletions

27
fps_counter.py Normal file
View File

@ -0,0 +1,27 @@
import sys
import pygame as pg
def main():
pg.init()
screen = pg.display.set_mode((320, 240))
font = pg.font.Font(None, 30)
clock = pg.time.Clock()
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
screen.fill(pg.Color('black'))
fps = font.render(str(int(clock.get_fps())), True, pg.Color('white'))
screen.blit(fps, (50, 50))
pg.display.flip()
clock.tick(30)
pg.quit()
sys.exit()
if __name__ == "__main__":
main()

View File

@ -282,6 +282,10 @@ hs3_time = 300000
# initialise the game
pygame.init()
#fps counter definitions
#font = pygame.font.Font('freesansbold.ttf', 30)
#clock = pygame.time.Clock()
# screen settings - autodetermined based on the initialised pygame video instance
screen_size_x = pygame.display.Info().current_w
screen_size_y = pygame.display.Info().current_h
@ -636,17 +640,17 @@ screen = pygame.display.set_mode((screen_size_x, screen_size_y), pygame.FULLSCRE
# define image variables
img_itlablogo = 'img/itlablogo.png'
img_itlablogo_image = pygame.image.load(img_itlablogo)
img_itlablogo_image = pygame.image.load(img_itlablogo).convert_alpha()
img_itlablogo_imagex = get_image_width(img_itlablogo)
img_itlablogo_imagey = get_image_height(img_itlablogo)
img_metalliclogo = 'img/metalliclogo.png'
img_metalliclogo_image = pygame.image.load(img_metalliclogo)
img_metalliclogo_image = pygame.image.load(img_metalliclogo).convert_alpha()
img_metalliclogo_imagex = get_image_width(img_metalliclogo)
img_metalliclogo_imagey = get_image_height(img_metalliclogo)
img_background = 'img/bg.jpg'
img_background_image = pygame.image.load(img_background)
img_background_image = pygame.image.load(img_background).convert()
img_background_imagex = get_image_width(img_background)
img_background_imagey = get_image_height(img_background)
@ -782,6 +786,11 @@ while True:
time_rectangle = time_surface.get_rect()
time_rectangle.topleft = (640, 480)
# fps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
# screen.blit(fps, (50, 50))
# pygame.display.flip()
# clock.tick(30)
errors_surface = pygame_font_2.render('Fehler: ' + str(errors), True, pygame_font_main_color)
errors_rectangle = errors_surface.get_rect()
errors_rectangle.topleft = (640, 560)