test for performance added FPS counter
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257c109f9f
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fps_counter.py
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27
fps_counter.py
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@ -0,0 +1,27 @@
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import sys
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import pygame as pg
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def main():
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pg.init()
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screen = pg.display.set_mode((320, 240))
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font = pg.font.Font(None, 30)
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clock = pg.time.Clock()
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done = False
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while not done:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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done = True
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screen.fill(pg.Color('black'))
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fps = font.render(str(int(clock.get_fps())), True, pg.Color('white'))
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screen.blit(fps, (50, 50))
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pg.display.flip()
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clock.tick(30)
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pg.quit()
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sys.exit()
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if __name__ == "__main__":
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main()
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@ -282,6 +282,10 @@ hs3_time = 300000
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# initialise the game
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# initialise the game
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pygame.init()
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pygame.init()
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#fps counter definitions
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#font = pygame.font.Font('freesansbold.ttf', 30)
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#clock = pygame.time.Clock()
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# screen settings - autodetermined based on the initialised pygame video instance
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# screen settings - autodetermined based on the initialised pygame video instance
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screen_size_x = pygame.display.Info().current_w
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screen_size_x = pygame.display.Info().current_w
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screen_size_y = pygame.display.Info().current_h
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screen_size_y = pygame.display.Info().current_h
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@ -486,7 +490,7 @@ def enter_name():
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highscore_rectangle.topleft = (700, 350)
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highscore_rectangle.topleft = (700, 350)
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screen.blit(highscore_surface, highscore_rectangle)
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screen.blit(highscore_surface, highscore_rectangle)
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textbox_text_surface = pygame_font_2.render('Enter Name:', True, pygame_font_main_color)
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textbox_text_surface = pygame_font_2.render('Enter Name:', True, pygame_font_main_color)
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textbox_text_rectangle = textbox_text_surface.get_rect()
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textbox_text_rectangle = textbox_text_surface.get_rect()
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textbox_text_rectangle.topleft = (700, 500)
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textbox_text_rectangle.topleft = (700, 500)
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@ -636,17 +640,17 @@ screen = pygame.display.set_mode((screen_size_x, screen_size_y), pygame.FULLSCRE
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# define image variables
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# define image variables
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img_itlablogo = 'img/itlablogo.png'
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img_itlablogo = 'img/itlablogo.png'
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img_itlablogo_image = pygame.image.load(img_itlablogo)
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img_itlablogo_image = pygame.image.load(img_itlablogo).convert_alpha()
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img_itlablogo_imagex = get_image_width(img_itlablogo)
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img_itlablogo_imagex = get_image_width(img_itlablogo)
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img_itlablogo_imagey = get_image_height(img_itlablogo)
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img_itlablogo_imagey = get_image_height(img_itlablogo)
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img_metalliclogo = 'img/metalliclogo.png'
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img_metalliclogo = 'img/metalliclogo.png'
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img_metalliclogo_image = pygame.image.load(img_metalliclogo)
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img_metalliclogo_image = pygame.image.load(img_metalliclogo).convert_alpha()
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img_metalliclogo_imagex = get_image_width(img_metalliclogo)
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img_metalliclogo_imagex = get_image_width(img_metalliclogo)
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img_metalliclogo_imagey = get_image_height(img_metalliclogo)
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img_metalliclogo_imagey = get_image_height(img_metalliclogo)
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img_background = 'img/bg.jpg'
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img_background = 'img/bg.jpg'
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img_background_image = pygame.image.load(img_background)
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img_background_image = pygame.image.load(img_background).convert()
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img_background_imagex = get_image_width(img_background)
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img_background_imagex = get_image_width(img_background)
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img_background_imagey = get_image_height(img_background)
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img_background_imagey = get_image_height(img_background)
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@ -718,7 +722,7 @@ while True:
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screen.blit(score1_surface, score1_rectangle)
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screen.blit(score1_surface, score1_rectangle)
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screen.blit(score2_surface, score2_rectangle)
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screen.blit(score2_surface, score2_rectangle)
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screen.blit(score3_surface, score3_rectangle)
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screen.blit(score3_surface, score3_rectangle)
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# event handling for if the start button is pushed
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# event handling for if the start button is pushed
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#wait for the user to press start button
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#wait for the user to press start button
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if not GPIO.input(pin_start) and not pin_start_inhibit:
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if not GPIO.input(pin_start) and not pin_start_inhibit:
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@ -782,6 +786,11 @@ while True:
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time_rectangle = time_surface.get_rect()
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time_rectangle = time_surface.get_rect()
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time_rectangle.topleft = (640, 480)
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time_rectangle.topleft = (640, 480)
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# fps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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# screen.blit(fps, (50, 50))
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# pygame.display.flip()
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# clock.tick(30)
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errors_surface = pygame_font_2.render('Fehler: ' + str(errors), True, pygame_font_main_color)
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errors_surface = pygame_font_2.render('Fehler: ' + str(errors), True, pygame_font_main_color)
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle = errors_surface.get_rect()
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errors_rectangle.topleft = (640, 560)
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errors_rectangle.topleft = (640, 560)
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