Merge branch 'sound' into 'master'
Sound geändert und draw borders See merge request !2
This commit is contained in:
commit
291eb7b746
@ -238,6 +238,9 @@ import RPi.GPIO as GPIO
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pygame_fps = 30 #frames per second setting
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pygame_clock = pygame.time.Clock()
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# enable border drawing
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cfg_borders_enabled = False
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# GPIO for Buttons
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pin_start = 32
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pin_stop = 37
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@ -284,7 +287,8 @@ screen_size_x = pygame.display.Info().current_w
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screen_size_y = pygame.display.Info().current_h
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# load sound effects
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error_sound = pygame.mixer.Sound('snd/buzz.wav')
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#error_sound = pygame.mixer.Sound('snd/buzz.wav')
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error_sound = pygame.mixer.Sound('snd/nope.wav')
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logoff_sound = pygame.mixer.Sound('snd/winxplogoff.wav')
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# fonts
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@ -381,7 +385,7 @@ def change_red(amount):
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global led_red
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factor = 100/255
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led_green.ChangeDutyCycle(amount*factor)
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led_red.ChangeDutyCycle(amount*factor)
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def change_green(amount):
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"""
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@ -496,7 +500,7 @@ def enter_name():
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screen.blit(textbox_surface, textbox_rectangle)
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# add the border and logos
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#draw_border()
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draw_border()
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draw_logos()
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# display everything
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@ -586,7 +590,8 @@ def draw_background():
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def draw_border():
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"""draw rectangle border around everything"""
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pygame.draw.rect(screen, pygame_color_black, (500, 200, (screen_size_x-500*2), (screen_size_y-200*2)), 5)
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if cfg_borders_enabled:
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pygame.draw.rect(screen, pygame_color_black, (500, 200, (screen_size_x-500*2), (screen_size_y-200*2)), 5)
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def draw_logos():
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"""draw logos"""
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@ -852,7 +857,7 @@ while True:
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pass
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# overlaying structure - this is to be drawn no matter what's below
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#draw_border()
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draw_border()
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draw_logos()
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# flip everything, update display, do a tick
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10
rgb_led.py
10
rgb_led.py
@ -110,9 +110,9 @@ led_init()
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while True:
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#change_led_colour(100,0,0)
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#time.sleep(10)
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#change_led_colour(0,100,0)
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#time.sleep(10)
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change_led_colour(100,0,0)
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time.sleep(2)
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change_led_colour(0,100,0)
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time.sleep(2)
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change_led_colour(0,0,100)
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time.sleep(10)
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time.sleep(2)
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BIN
snd/nope.wav
Normal file
BIN
snd/nope.wav
Normal file
Binary file not shown.
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