From 003ccce40f28c3e875b4a43876fc21acf0496594 Mon Sep 17 00:00:00 2001 From: Patrick Tschuchnig Date: Wed, 11 Sep 2019 14:24:18 +0200 Subject: [PATCH] changed the way the drawing for the name entry works --- gametest_rev1.py | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/gametest_rev1.py b/gametest_rev1.py index ce3d38b..fad018f 100644 --- a/gametest_rev1.py +++ b/gametest_rev1.py @@ -301,18 +301,26 @@ def enter_name(): highscore_surface = pygame_font_1.render('High Score!', True, pygame_font_main_color) highscore_rectangle = highscore_surface.get_rect() - highscore_rectangle.topleft = (700, 210) + highscore_rectangle.topleft = (700, 250) screen.blit(highscore_surface, highscore_rectangle) - textbox_surface = pygame_font_2.render('Enter name: ' + str(name), True, pygame_font_main_color) + textbox_text_surface = pygame_font_2.render('Enter Name:',True, pygame_font_main_color) + textbox_text_rectangle = textbox_surface.get_rect() + textbox_text_rectangle.topleft = (700, 400) + + textbox_surface = pygame_font_2.render(str(name), True, pygame_font_main_color) textbox_rectangle = textbox_surface.get_rect() - textbox_rectangle.topleft = (700, 350) + textbox_rectangle.topleft = (700, 370) + + screen.blit(textbox_text_surface, textbox_text_rectangle) screen.blit(textbox_surface, textbox_rectangle) + draw_border() draw_logos() - pygame.display.flip() + pygame.display.flip() + for event in pygame.event.get(): if len(name) < max_name_length: if event.type == KEYDOWN: