heisser_draht/imagetest.py

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2019-09-10 13:48:04 +02:00
import pygame, sys
from pygame.locals import *
from PIL import Image
pygame.init()
def get_image_width(filepath):
return ((Image.open(filepath).size)[0])
def get_image_height(filepath):
return ((Image.open(filepath).size)[1])
FPS = 30 #frames per second setting
fpsClock = pygame.time.Clock()
#screen size
screenx = 400
screeny = 300
#set up the window
screen = pygame.display.set_mode((screenx, screeny), 0, 32)
pygame.display.set_caption('animation')
#set up the colors
white = (255, 255, 255)
black = ( 0, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 180)
red = (255, 0, 0)
img_itlablogo = 'img/itlablogo.png'
img_itlablogo_image = pygame.image.load(img_itlablogo)
img_itlablogo_imagex = get_image_width(img_itlablogo)
img_itlablogo_imagey = get_image_height(img_itlablogo)
direction = 'left'
# text setting
font_obj = pygame.font.Font('freesansbold.ttf', 32)
text_surface_obj = font_obj.render('Hello World!', True, green, blue)
text_rect_obj = text_surface_obj.get_rect()
text_rect_obj.center = (0, 150)
while True: # the main game loop
screen.fill(white)
# draw a green polygon onto the surface
#pygame.draw.polygon(screen, green, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106)))
# draw some blue lines onto the surface
#pygame.draw.line(screen, blue, (60, 60), (120, 60), 4)
#pygame.draw.line(screen, blue, (120, 60), (60, 120))
#pygame.draw.line(screen, blue, (60, 120), (120, 120), 4)
# draw a blue circle onto the surface
#pygame.draw.circle(screen, blue, (300, 50), 20, 0)
# draw a red ellipse onto the surface
#pygame.draw.ellipse(screen, red, (100, 150, 40,80), 1)
# draw a red rectangle onto the surface
#pygame.draw.rect(screen,red, (200, 150, 100, 50))
# draw the text onto the surface
#screen.blit(text_surface_obj, text_rect_obj)
#the animation of the image
# if direction == 'right':
# imagex += 5
# if imagex == 360:
# direction = 'down'
# elif direction == 'down':
# imagey += 5
# if imagey == 260:
# direction = 'left'
# elif direction == 'left':
# imagex -= 5
# if imagex == 20:
# direction = 'up'
# elif direction == 'up':
# imagey -= 5
# if imagey == 20:
# direction = 'right'
screen.blit(img_itlablogo_image, (screenx-img_itlablogo_imagex-20, screeny-img_itlablogo_imagey-20))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
fpsClock.tick(FPS)